000697863 000__ 01598cam\a2200445Ii\4500 000697863 001__ 697863 000697863 005__ 20230306135800.0 000697863 006__ m\\\\\o\\d\\\\\\\\ 000697863 007__ cr\cnu---unuuu 000697863 008__ 140331s2014\\\\si\\\\\\ob\\\\001\0\eng\d 000697863 020__ $$a9789814560269 $$qelectronic book 000697863 020__ $$a981456026X $$qelectronic book 000697863 020__ $$z9789814560252 000697863 035__ $$aSP(OCoLC)ocn875168373 000697863 035__ $$aSP(OCoLC)875168373 000697863 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dYDXCP$$dGW5XE$$dIUL$$dCOO 000697863 049__ $$aISEA 000697863 050_4 $$aGV1201.38 000697863 08204 $$a306.4/87$$223 000697863 24500 $$aTrends and applications of serious gaming and social media$$h[electronic resource] /$$cYoungkyun Baek, Ryan Ko, Tim Marsh, editors. 000697863 264_1 $$aSingapore ;$$aNew York :$$bSpringer,$$c[2014] 000697863 300__ $$a1 online resource. 000697863 336__ $$atext$$btxt$$2rdacontent 000697863 337__ $$acomputer$$bc$$2rdamedia 000697863 338__ $$aonline resource$$bcr$$2rdacarrier 000697863 4901_ $$aGaming media and social effects 000697863 504__ $$aIncludes bibliographical references and index. 000697863 506__ $$aAccess limited to authorized users. 000697863 588__ $$aDescription based on PDF title page (viewed March 31, 2014). 000697863 650_0 $$aGames$$xSocial aspects. 000697863 650_0 $$aAdventure games. 000697863 650_0 $$aSocial media. 000697863 7001_ $$aBaek, Youngkyun,$$eeditor. 000697863 7001_ $$aKo, Ryan,$$eeditor. 000697863 7001_ $$aMarsh, Timothy Richard,$$eeditor. 000697863 830_0 $$aGaming media and social effects. 000697863 852__ $$bebk 000697863 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://dx.doi.org/10.1007/978-981-4560-26-9$$zOnline Access 000697863 909CO $$ooai:library.usi.edu:697863$$pGLOBAL_SET 000697863 980__ $$aEBOOK 000697863 980__ $$aBIB 000697863 982__ $$aEbook 000697863 983__ $$aOnline 000697863 994__ $$a92$$bISE