Irresistible apps [electronic resource] : motivational design patterns for apps, games, and web-based communities / Chris Lewis.
2014
QA76.76.A65
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Title
Irresistible apps [electronic resource] : motivational design patterns for apps, games, and web-based communities / Chris Lewis.
Author
ISBN
9781430264224 electronic book
1430264225 electronic book
9781430264217
1430264225 electronic book
9781430264217
Published
Berkeley : Apress, 2014.
Distributor
New York, NY : Distributed to the Book trade worldwide by Springer
Copyright
©2014
Language
English
Description
1 online resource.
Item Number
10.1007/978-1-4302-6422-4 doi
Call Number
QA76.76.A65
Dewey Decimal Classification
005.1
Summary
When you create an app, a website, or a game, how do you get users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work. As a developers, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but you may be difficult to understand exactly how to do this. For example, what is so appealing about Angry Birds? Why do people get addicted to games like World of Warcraft? What makes Amazon users keep buying from Amazon? Why do so many people love Khan Academy? Why do people care about Reddit karma? The answers are found in Gameful patterns, Social patterns, Interface patterns, and Information patterns. Not only will you learn about these patterns, you'll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Using this knowledge, good and bad implementations of the patterns are shown so practitioners can use the patterns effectively and avoid pitfalls along the way.
Note
Includes index.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Source of Description
Description based on print version record.
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