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Introduction / Karen Collins, Holly Tessler and Bill Kapralos
Section 1. Interactive sound in practice: Spatial reconfiguration in interactive video art / Holly Rogers
Navigating sound : locative and translocational approaches to interactive audio / Nye Parry
Defining sound toys : play as composition / Andrew Dolphin
Thinking more dynamically about using sound to enhance learning from instructional technologies / M.J. Bishop
Acoustic scenography and interactive audio : sound design for built environments / Jan Paul Herzer
Section 2. Videogames and virtual worlds: The unanswered question of musical meaning : a cross-domain approach / Tom Langhorst
How can interactive music be used in virtual worlds like World of Warcraft? / Jon Inge Lomeland
Sound and the videoludic experience / Guillaume Roux-Girard
Designing a game for music : integrated design approaches for ludic music and interactivity / Richard Stevens and Dave Raybould
Worlds of music : strategies for creating music-based experiences in videogames / Melanie Fritsch
Section 3. The psychology and emotional impact of interactive audio: Embodied virtual acoustic ecologies of computer games / Mark Grimshaw and Tom Garner
A cognitive approach to the emotional function of game sound / Inger Ekman
The sound of being there : presence and interactive audio in immersive virtual reality / Rolf Nordahl and Niels C. Nilsson
Sonic interactions in multimodal environments : an overview / Stefania Serafin
Musical interaction for health improvement / Anders-Petter Andersson and Birgitta Cappelen
Engagement, immersion and presence : the role of audio interactivity in location-aware sound design / Natasa Paterson and Fionnuala Conway
Section 4. Performance and interactive instruments: Multisensory musicality in Dance Central / Kiri Miller
Interactivity and liveness in electroacoustic concert music / Mike Frengel. Skill in interactive digital music systems / Michael Gurevich
Gesture in the design of interactive sound models / Marc Ainger and Benjamin Schroeder
Virtual musicians and machine learning / Nick Collins
Musical behavior and amergence in technoetic and media arts / Norbert Herber
Section 5. Tools and techniques: Flow of creative interaction with digital music notations / Chris Nash and Alan F. Blackwell
Blurring boundaries, trends and implications in audio production software developments / David Bessell. Delivering interactive experiences through the emotional adaptation of automatically composed music / Maia Hoeberechts, Jeff Shantz, and Michael Katchabaw
A review of interactive sound in computer games : can sound affect the motoric behavior of a player? / Niels Böttcher and Stefania Serafin
Interactive spectral processing of musical audio / Victor Lazzarini
Section 6. The practitioner's point of view: Let's mix it up : interviews exploring the practical and technical challenges of interactive mixing in games / Helen Mitchell
Our interactive audio future / Damian Kastbauer
For the love of Chiptune / Leonard J. Paul. Procedural audio theory and practice / Andy Farnell
Live electronic preparation : interactive timbral practice / Rafal Zapala
New tools for interactive audio, and what good they do / Tim van Geelen.

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