000709020 000__ 01377cam\a2200361\i\4500 000709020 001__ 709020 000709020 005__ 20210515100419.0 000709020 006__ m\\\\\o\\d\\\\\\\\ 000709020 007__ cr\cn\nnnunnun 000709020 008__ 111102s2013\\\\enka\\\\o\\\\\001\0\eng\d 000709020 020__ $$a9781849699105$$qelectronic book 000709020 020__ $$z9781849699099 000709020 035__ $$a(CaPaEBR)ebr10754128 000709020 035__ $$a(OCoLC)861526549 000709020 040__ $$aCaPaEBR$$beng$$erda$$epn$$cCaPaEBR 000709020 05014 $$aQA76.76.C672$$bG68 2013eb 000709020 1001_ $$aGouveia, David. 000709020 24510 $$aGetting started with C++ audio programming for game development$$h[electronic resource] /$$cDavid Gouveia. 000709020 264_1 $$aBirmingham :$$bPackt Publishing,$$c[2013] 000709020 264_4 $$c©2013 000709020 300__ $$a1 online resource (117 pages) :$$billustrations 000709020 336__ $$atext$$2rdacontent 000709020 337__ $$acomputer$$2rdamedia 000709020 338__ $$aonline resource$$2rdacarrier 000709020 500__ $$aIncludes index. 000709020 506__ $$aAccess limited to authorized users. 000709020 588__ $$aDescription based on online resource; title from PDF title page (ebrary, viewed September 24, 2013). 000709020 650_0 $$aVideo games$$xSound effects. 000709020 650_0 $$aComputer sound processing. 000709020 650_0 $$aC++ (Computer program language) 000709020 852__ $$bebk 000709020 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10754128$$zOnline Access 000709020 909CO $$ooai:library.usi.edu:709020$$pGLOBAL_SET 000709020 980__ $$aEBOOK 000709020 980__ $$aBIB 000709020 982__ $$aEbook 000709020 983__ $$aOnline