000709557 000__ 01262cam\a2200349\i\4500 000709557 001__ 709557 000709557 005__ 20210515100549.0 000709557 006__ m\\\\\o\\d\\\\\\\\ 000709557 007__ cr\cn\nnnunnun 000709557 008__ 131123t20132013gw\\\\\\o\\\\\000\0\eng\d 000709557 020__ $$a9783110272451$$qelectronic book 000709557 020__ $$z9783110272161 000709557 035__ $$a(CaPaEBR)ebr10786162 000709557 035__ $$a(OCoLC)858761881 000709557 040__ $$aCaPaEBR$$beng$$erda$$epn$$cCaPaEBR 000709557 05014 $$aGV1469.3$$b.D66 2013eb 000709557 1001_ $$aDomsch, Sebastian. 000709557 24510 $$aStoryplaying$$h[electronic resource] :$$bagency and narrative in video games /$$cSebastian Domsch. 000709557 264_1 $$aBerlin :$$bDe Gruyter,$$c[2013] 000709557 264_4 $$c©2013 000709557 300__ $$a1 online resource (196 pages) 000709557 336__ $$atext$$2rdacontent 000709557 337__ $$acomputer$$2rdamedia 000709557 338__ $$aonline resource$$2rdacarrier 000709557 506__ $$aAccess limited to authorized users. 000709557 588__ $$aDescription based on online resource; title from PDF title page (ebrary, viewed November 22, 2013). 000709557 650_0 $$aActing games. 000709557 650_0 $$aRole playing. 000709557 650_0 $$aVideo games. 000709557 852__ $$bebk 000709557 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10786162$$zOnline Access 000709557 909CO $$ooai:library.usi.edu:709557$$pGLOBAL_SET 000709557 980__ $$aEBOOK 000709557 980__ $$aBIB 000709557 982__ $$aEbook 000709557 983__ $$aOnline