000711481 000__ 04808cam\a2200493\i\4500 000711481 001__ 711481 000711481 005__ 20210515101021.0 000711481 006__ m\\\\\o\\d\\\\\\\\ 000711481 007__ cr\cn\nnnunnun 000711481 008__ 141113t20142014miu\\\\\o\\\\\001\0\eng\d 000711481 019__ $$a874037580$$a878299372$$a961573118$$a962666657$$a985307382$$a985379483$$a994601217 000711481 020__ $$a9780472120482$$q(electronic book) 000711481 020__ $$z9780472119370 000711481 020__ $$z9780472035953 000711481 035__ $$a(OCoLC)ocn880451158 000711481 035__ $$a(CaPaEBR)ebr10861627 000711481 035__ $$a(MiAaPQ)EBC3570539 000711481 035__ $$a711481 000711481 040__ $$aCaPaEBR$$beng$$erda$$epn$$cCaPaEBR 000711481 05014 $$aD16.2$$b.P378 2014eb 000711481 08204 $$a907$$223 000711481 24500 $$aPastplay :$$bteaching and learning history with technology /$$cKevin Kee, editor ; contributors Timothy Compeau [and twenty one others]. 000711481 264_1 $$aAnn Arbor, Michigan :$$bThe University of Michigan Press,$$c2014. 000711481 264_4 $$c©2014 000711481 300__ $$a1 online resource (347 pages). 000711481 336__ $$atext$$2rdacontent 000711481 337__ $$acomputer$$2rdamedia 000711481 338__ $$aonline resource$$2rdacarrier 000711481 4901_ $$aDigital humanities 000711481 504__ $$aIncludes bibliographical references and index. 000711481 5050_ $$aWhat has mystery got to do with it? / Ruth Sandwell and John Sutton Lutz -- "Why can't you just tell us?" : learning Canadian history with the Virtual Historian / Stéphane Lévesque -- Interactive worlds as educational tools for understanding Arctic life / Richard Levy and Peter Dawson -- Tecumseh lies here : goals and challenges for a pervasive history game in progress / Timothy Compeau and Robert MacDougall -- The hermeneutics of screwing around; or what you do with a million books / Stephen Ramsay -- Abort, retry, pass, fail : games as teaching tools / Sean Gouglas, Mihaela Ilovan, Shannon Lucky, and Silvia Russell -- Ludic algorithms / Bethany Nowviskie -- Making and playing with models : using rapid prototyping to explore the history and technology of stage magic / William J. Turkel and Devon Elliott -- Contests for meaning : playing King Philip's War in the twenty-first century / Matthew Kirscenbaum -- Rolling your own : on modding commercial games for educational goals / Shawn Graham -- Simulation games and the study of the past : classroom guidelines / Jeremiah McCall -- Playing into the past : reconsidering the educational promise of public history exhibits / Brenda Trofanenko -- Teaching history in an age of pervasive computing : the case for games in the high school and undergraduate classroom / Kevin Kee and Shawn Graham -- Victorian SimCities : playful technology on Google Earth / Patrick Dunae and John Sutton Lutz -- True facts or false facts -- which are more authentic / T. Mills Kelly. 000711481 506__ $$aAccess limited to authorized users. 000711481 520__ $$a"In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited--many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even improve upon conventional tools (such as books). In Pastplay, a collection of essays by leading history and humanities researchers and teachers, editor Kevin Kee works to address these concerns head-on. How should we use technology? Playfully, Kee contends. Why? Because doing so helps us think about the past in new ways; through the act of creating technologies, our understanding of the past is re-imagined and developed. From the insights of numerous scholars and teachers, Pastplay argues that we should play with technology in history because doing so enables us to see the past in new ways by helping us understand how history is created; honoring the roots of research, teaching, and technology development; requiring us to model our thoughts; and then allowing us to build our own understanding."--$$cprovided by publisher. 000711481 588__ $$aDescription based on print version record. 000711481 650_0 $$aHistory$$xStudy and teaching$$xTechnological innovations. 000711481 650_0 $$aHistory$$xStudy and teaching (Higher)$$xTechnological innovations. 000711481 650_0 $$aHistory$$xComputer-assisted technology. 000711481 7001_ $$aKee, Kevin,$$eeditor. 000711481 77608 $$iPrint version:$$tPastplay.$$dAnn Arbor : The University of Michigan Press, [2014]$$z9780472119370$$w(DLC) 2012474564$$w(OCoLC)869345882 000711481 830_0 $$aDigital humanities (Ann Arbor, Mich.) 000711481 8520_ $$bacq 000711481 85280 $$bebk$$hProQuest Ebook Central 000711481 85280 $$bebk$$hProQuest Ebook Central Academic Complete 000711481 85640 $$3ProQuest Ebook Central$$uhttps://univsouthin.idm.oclc.org/login?url=http://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=3570539$$zOnline Access 000711481 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=3570539$$zOnline Access 000711481 909CO $$ooai:library.usi.edu:711481$$pGLOBAL_SET 000711481 980__ $$aEBOOK$$aEBOOK 000711481 980__ $$aBIB 000711481 982__ $$aEbook 000711481 983__ $$aOnline