000711871 000__ 02752cam\a2200529Ii\4500 000711871 001__ 711871 000711871 005__ 20230306140214.0 000711871 006__ m\\\\\o\\d\\\\\\\\ 000711871 007__ cr\cn\nnnunnun 000711871 008__ 141016s2014\\\\sz\a\\\\o\\\\\101\0\eng\d 000711871 020__ $$a9783319116235$$qelectronic book 000711871 020__ $$a3319116231$$qelectronic book 000711871 020__ $$z9783319116228 000711871 0247_ $$a10.1007/978-3-319-11623-5$$2doi 000711871 035__ $$aSP(OCoLC)ocn893103493 000711871 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dYDXCP$$dOCLCQ$$dOCLCO$$dUPM 000711871 049__ $$aISEA 000711871 050_4 $$aLB1029.G3 000711871 08204 $$a371.33/7$$223 000711871 1112_ $$aSGDA (Conference)$$n(5th :$$d2014 :$$cBerlin, Germany) 000711871 24510 $$aSerious games development and applications$$h[electronic resource] :$$b5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings /$$cedited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge. 000711871 2463_ $$aSGDA 2014 000711871 264_1 $$aCham :$$bSpringer,$$c2014. 000711871 300__ $$a1 online resource (xii, 226 pages) :$$billustrations. 000711871 336__ $$atext$$btxt$$2rdacontent 000711871 337__ $$acomputer$$bc$$2rdamedia 000711871 338__ $$aonline resource$$bcr$$2rdacarrier 000711871 4901_ $$aLecture Notes in Computer Science,$$x0302-9743 ;$$v8778 000711871 4901_ $$aLNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics 000711871 500__ $$aInternational conference proceedings. 000711871 500__ $$aIncludes author index. 000711871 506__ $$aAccess limited to authorized users. 000711871 520__ $$aThis book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories. 000711871 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed October 8, 2014). 000711871 650_0 $$aEducational games$$vCongresses. 000711871 650_0 $$aVideo games$$vCongresses. 000711871 650_0 $$aComputer games$$vCongresses. 000711871 650_0 $$aInteractive multimedia$$vCongresses. 000711871 7001_ $$aMa, Minhua,$$eeditor. 000711871 7001_ $$aOliveira, Manuel Fradinho,$$eeditor. 000711871 7001_ $$aBaalsrud Hauge, Jannicke,$$eeditor. 000711871 830_0 $$aLecture notes in computer science ;$$v8778. 000711871 830_0 $$aLNCS sublibrary.$$nSL 6,$$pImage processing, computer vision, pattern recognition, and graphics. 000711871 85280 $$bebk$$hSpringerLink 000711871 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://dx.doi.org/10.1007/978-3-319-11623-5$$zOnline Access 000711871 909CO $$ooai:library.usi.edu:711871$$pGLOBAL_SET 000711871 980__ $$aEBOOK 000711871 980__ $$aBIB 000711871 982__ $$aEbook 000711871 983__ $$aOnline 000711871 994__ $$a92$$bISE