How to become a video game artist / Sam R. Kennedy.
2013
QA76.76.C672 K47 2013 (Mapit)
Available at General Collection
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Details
Title
How to become a video game artist / Sam R. Kennedy.
Author
Kennedy, Sam, 1971-
Edition
1st ed.
ISBN
9780823008094 paperback
0823008096 paperback
0823008096 paperback
Publication Details
New York : Watson-Guptill Publications, c2013.
Language
English
Description
160 p. : ill. (chiefly col.) ; 26 cm.
Call Number
QA76.76.C672 K47 2013
Dewey Decimal Classification
794.8/1526
Summary
"Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In this book Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators-- from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you'll need to rise to the top of one of the most exciting industries of our time."--Amazon.com.
Bibliography, etc. Note
Includes bibliographical references (p. 158) and index.
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Table of Contents
Working in a video game production studio
The fundamentals : drawing and software skills
Concept artist
Environment artist
Character artist
Character animator
User interface (UI) artist
Marketing artist
Continuing to grow.
The fundamentals : drawing and software skills
Concept artist
Environment artist
Character artist
Character animator
User interface (UI) artist
Marketing artist
Continuing to grow.