000716775 000__ 02617cam\a2200493\i\4500 000716775 001__ 716775 000716775 005__ 20210515102252.0 000716775 006__ m\\\\\o\\d\\\\\\\\ 000716775 007__ cr\cn\nnnunnun 000716775 008__ 150120s2013\\\\mau\\\\\ob\\\\001\0\eng\d 000716775 020__ $$a9780262317849$$q(electronic book) 000716775 020__ $$z9780262019934 000716775 035__ $$a(OCoLC)ocn860983020 000716775 035__ $$a(MiAaPQ)EBC3339695 000716775 035__ $$a(CaPaEBR)ebr10782886 000716775 035__ $$a716775 000716775 040__ $$aCaPaEBR$$beng$$erda$$epn$$cCaPaEBR 000716775 05014 $$aLB1029.S53$$bK34 2013eb 000716775 08204 $$a794.8$$223 000716775 1001_ $$aKafai, Yasmin B. 000716775 24510 $$aConnected play :$$btweens in a virtual world /$$cby Yasmin B. Kafai and Deborah A. Fields ; foreword by Mizuko Ito. 000716775 264_1 $$aCambridge, Massachusetts :$$bThe MIT Press,$$c[2013] 000716775 264_4 $$c©2013 000716775 300__ $$a1 online resource (xiii, 195 pages) :$$billustrations. 000716775 336__ $$atext$$2rdacontent 000716775 337__ $$acomputer$$2rdamedia 000716775 338__ $$aonline resource$$2rdacarrier 000716775 4901_ $$aThe John D. and Catherine T. MacArthur Foundation series on digital media and learning 000716775 504__ $$aIncludes bibliographical references and index. 000716775 50500 $$tPlaygrounds for millions --$$tDigital footprints --$$tIdentity play --$$tSocial play --$$tBoundary play --$$tScience play --$$tDesigning play --$$tFuture play. 000716775 506__ $$aAccess limited to authorized users. 000716775 520__ $$a"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."$$c--from the book jacket. 000716775 588__ $$aDescription based on print version record. 000716775 63000 $$aWhyville. 000716775 650_0 $$aEducation$$xSimulation methods. 000716775 650_0 $$aShared virtual environments. 000716775 650_0 $$aEducational games. 000716775 650_0 $$aPreteens$$xRecreation. 000716775 7001_ $$aFields, Deborah A. 000716775 77608 $$iPrint version:$$aKafai, Yasmin B.$$tConnected play.$$dCambridge, Massachusetts : The MIT Press, [2013]$$z9780262019934$$w(DLC) 2013013620$$w(OCoLC)842880352 000716775 830_0 $$aJohn D. and Catherine T. MacArthur Foundation series on digital media and learning. 000716775 8520_ $$bacq 000716775 85280 $$bebk$$hProQuest Ebook Central 000716775 85640 $$3ProQuest Ebook Central$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=3339695$$zOnline Access 000716775 909CO $$ooai:library.usi.edu:716775$$pGLOBAL_SET 000716775 980__ $$aEBOOK 000716775 980__ $$aBIB 000716775 982__ $$aEbook 000716775 983__ $$aOnline