000717831 000__ 02861cam\a2200433\i\4500 000717831 001__ 717831 000717831 005__ 20210515102538.0 000717831 006__ m\\\\\o\\d\\\\\\\\ 000717831 007__ cr\cn\nnnunnun 000717831 008__ 150317t20152015inu\\\\\ob\\\\001\0\eng\d 000717831 020__ $$a9780253015051$$qelectronic book 000717831 020__ $$z9780253014993$$qhardcover 000717831 020__ $$z9780253015020$$qpaperback 000717831 035__ $$a(OCoLC)ocn896824905 000717831 035__ $$a(CaPaEBR)ebr10989223 000717831 040__ $$aCaPaEBR$$beng$$erda$$epn$$cCaPaEBR 000717831 05014 $$aGV716$$b.P53 2015eb 000717831 24500 $$aPlaying to win$$h[electronic resource] :$$bsports, video games, and the culture of play /$$cedited by Robert Alan Brookey and Thomas P. Oates. 000717831 264_1 $$aBloomington :$$bIndiana University Press,$$c[2015] 000717831 264_4 $$c©2015 000717831 300__ $$a1 online resource (260 pages) 000717831 336__ $$atext$$2rdacontent 000717831 337__ $$acomputer$$2rdamedia 000717831 338__ $$aonline resource$$2rdacarrier 000717831 4901_ $$aDigital game studies 000717831 504__ $$aIncludes bibliographical references and index. 000717831 5050_ $$apt. 1. Gender play. The name of the game is jocktronics: sport and masculinity in early video games / Michael Z. Newman -- Madden men: masculinity, race, and the marketing of a video game franchise / Thomas P. Oates -- Neoliberal masculinity: the government of play and masculinity in e-sports / Gerald Voorhees -- The social and gender in fantasy sports leagues / Luke Howie and Perri Campbell -- Domesticating sports: the Wii, the Mii, and Nintendo's postfeminist subject / Renee M. Powers and Robert Alan Brookey -- pt. 2. The uses of simulation. Avastars: the encoding of fame within sport digital games / Steven Conway -- Keeping it real: sports video game advertising and the fan-consumer / Cory Hillman and Michael L. Butterworth -- Exploiting nationalism and banal cosmopolitanism: EA's FIFA World Cup 2010 / Andrew Baerg -- Ideology, it's in the game: selective simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers -- Yes Wii can or can Wii?: theorizing the possibilities of video games as health disparity intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power. 000717831 506__ $$aAccess limited to authorized users. 000717831 588__ $$aDescription based on print version record. 000717831 650_0 $$aSports$$xMarketing. 000717831 650_0 $$aSports$$xSocial aspects. 000717831 650_0 $$aVideo games$$xSocial aspects. 000717831 7001_ $$aBrookey, Robert Alan,$$d1959-$$eeditor. 000717831 7001_ $$aOates, Thomas Patrick,$$eeditor. 000717831 77608 $$iPrint version:$$tPlaying to win.$$dBloomington : Indiana University Press, [2015]$$z9780253014993$$z9780253015020$$w(DLC) 2014017133$$w(OCoLC)873762374 000717831 830_0 $$aDigital game studies. 000717831 8520_ $$bacq 000717831 85280 $$bebk$$hEbrary 000717831 85640 $$3ProQuest Ebook Central$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=1865436$$zOnline Access 000717831 909CO $$ooai:library.usi.edu:717831$$pGLOBAL_SET 000717831 980__ $$aEBOOK 000717831 980__ $$aBIB 000717831 982__ $$aEbook 000717831 983__ $$aOnline