TY - GEN AB - " ... an interdisciplinary study of popular culture practices in Asia, including regional and national studies in Japan, China, South Korea, and Australia. The contributors explore the evolution and intersection of popular forms (gaming, manga, anime, film, music, fiction, YouTube videos) and explicate these media's changing cultural meanings in historical and contemporary contexts. At its core is the issue of the roles popular culture plays in the construction of national and regional identity."--Provided by publisher. AU - Lent, John A. AU - Fitzsimmons, Lorna, CN - ProQuest Ebook Central CN - DS12 CY - Lanham, Md. : DA - 2013. ID - 718341 KW - Popular culture KW - Social media KW - Simulation games KW - Social change LK - https://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=1127707 N2 - " ... an interdisciplinary study of popular culture practices in Asia, including regional and national studies in Japan, China, South Korea, and Australia. The contributors explore the evolution and intersection of popular forms (gaming, manga, anime, film, music, fiction, YouTube videos) and explicate these media's changing cultural meanings in historical and contemporary contexts. At its core is the issue of the roles popular culture plays in the construction of national and regional identity."--Provided by publisher. PB - Lexington Books, PP - Lanham, Md. : PY - 2013. SN - 9780739179628 T1 - Asian popular culture :new, hybrid, and alternate media / TI - Asian popular culture :new, hybrid, and alternate media / UR - https://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=1127707 ER -