000718341 000__ 03267cam\a2200481\i\4500 000718341 001__ 718341 000718341 005__ 20210515102709.0 000718341 006__ m\\\\\o\\d\\\\\\\\ 000718341 007__ cr\cn\nnnunnun 000718341 008__ 150420s2013\\\\mdu\\\\\ob\\\\001\0\eng\d 000718341 010__ $$z 2012040482 000718341 020__ $$a9780739179628$$q(electronic book) 000718341 020__ $$z9780739179611 000718341 035__ $$a(OCoLC)ocn828883672 000718341 035__ $$a(MiAaPQ)EBC1127707 000718341 035__ $$a(CaPaEBR)ebr10659235 000718341 035__ $$a718341 000718341 040__ $$aCaPaEBR$$beng$$cCaPaEBR 000718341 043__ $$aa------ 000718341 05014 $$aDS12$$b.A7358 2013eb 000718341 08204 $$a306.095$$223 000718341 24500 $$aAsian popular culture :$$bnew, hybrid, and alternate media /$$cedited by John A. Lent and Lorna Fitzsimmons. 000718341 260__ $$aLanham, Md. :$$bLexington Books,$$c2013. 000718341 300__ $$a1 online resource (xiii, 179 pages) 000718341 336__ $$atext$$2rdacontent 000718341 337__ $$acomputer$$2rdamedia 000718341 338__ $$aonline resource$$2rdacarrier 000718341 504__ $$aIncludes bibliographical references and index. 000718341 5050_ $$aWeiqi legends, then and now : cultural paradigms in the game of go / Marc L. Moskowitz -- Locating play : the situated localities of portable and online gaming in East Asia / Dean Chan -- Regionalism in the era of neo-nationalism : Japanese landscape in the background art of games and anime from the late-1990s to present / Kumiko Saito -- Otaku evolution : changing views of the fan-boy in Kon Satoshi's Perfect blue and paprika / Joseph Christopher Schaub -- Breaking records : media, censorship, and the folk song movement of Japan's 1960s / James Dorsey -- Mad-cow disease and alternative Youtube videos : Brechtian politics of aesthetics in grassroots media spectacles, voluntary mobilization, and collective governance from Korea's candlelight movements / Gooyong Kim -- Reaching beyond the manga : a samurai to the ends of the world and the formation of national identity / Michael Wert -- Zen dog : Lian Hearn's hybrid Otori pentalogy / Sheng-mei Ma. 000718341 506__ $$aAccess limited to authorized users. 000718341 520__ $$a" ... an interdisciplinary study of popular culture practices in Asia, including regional and national studies in Japan, China, South Korea, and Australia. The contributors explore the evolution and intersection of popular forms (gaming, manga, anime, film, music, fiction, YouTube videos) and explicate these media's changing cultural meanings in historical and contemporary contexts. At its core is the issue of the roles popular culture plays in the construction of national and regional identity."--Provided by publisher. 000718341 588__ $$aDescription based on print version record. 000718341 650_0 $$aPopular culture$$zAsia. 000718341 650_0 $$aSocial media$$zAsia. 000718341 650_0 $$aSimulation games$$xSocial aspects$$zAsia. 000718341 650_0 $$aSocial change$$zAsia. 000718341 651_0 $$aAsia$$xSocial life and customs$$y21st century. 000718341 7001_ $$aLent, John A. 000718341 7001_ $$aFitzsimmons, Lorna,$$d1957- 000718341 77608 $$iPrint version:$$tAsian popular culture.$$dLanham : Lexington Books, [2013]$$z9780739179611$$z9781498503587$$w(DLC) 2012040482$$w(OCoLC)811600958 000718341 8520_ $$bacq 000718341 85280 $$bebk$$hProQuest Ebook Central 000718341 85640 $$3ProQuest Ebook Central$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=1127707$$zOnline Access 000718341 909CO $$ooai:library.usi.edu:718341$$pGLOBAL_SET 000718341 980__ $$aEBOOK 000718341 980__ $$aBIB 000718341 982__ $$aEbook 000718341 983__ $$aOnline