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Information Systems and Assemblages
Adopt, Adapt, Enact or Use? A Framework and Methodology for Extracting and Integrating Conceptual Mechanisms of IT Adoption and Use
Reconfiguring Early Childhood Education and Care: A Sociomaterial Analysis of IT Appropriation
Technology and Sociomaterial Performation
The Entwinement Logic of Practices: Insights from an Ethnography of Young IT Professionals
Counter-Mapping as Assemblage: Reconfiguring Indigeneity
Understanding the Emergent Structure of Competency Centers in Post-implementation Enterprise Systems: An Assemblage Theory Approach
Activities to Address Challenges in Digital Innovation
Materiality, Health Informatics and the Limits of Knowledge Production
Digital Drugs: An Anatomy of New Medicines
Exploring the Role of Social Media in Chronic Care Management: A Sociomaterial Approach
ASTERIX and 2.0 Knowledge Management: Exploring the Appropriation of 2.0 KMS via the Myth of the Gaulish Village
Communication Roles in Public Events: A Case Study on Twitter Communication
Design Theory Projectability
Designing Artifacts for Systems of Information.
Adopt, Adapt, Enact or Use? A Framework and Methodology for Extracting and Integrating Conceptual Mechanisms of IT Adoption and Use
Reconfiguring Early Childhood Education and Care: A Sociomaterial Analysis of IT Appropriation
Technology and Sociomaterial Performation
The Entwinement Logic of Practices: Insights from an Ethnography of Young IT Professionals
Counter-Mapping as Assemblage: Reconfiguring Indigeneity
Understanding the Emergent Structure of Competency Centers in Post-implementation Enterprise Systems: An Assemblage Theory Approach
Activities to Address Challenges in Digital Innovation
Materiality, Health Informatics and the Limits of Knowledge Production
Digital Drugs: An Anatomy of New Medicines
Exploring the Role of Social Media in Chronic Care Management: A Sociomaterial Approach
ASTERIX and 2.0 Knowledge Management: Exploring the Appropriation of 2.0 KMS via the Myth of the Gaulish Village
Communication Roles in Public Events: A Case Study on Twitter Communication
Design Theory Projectability
Designing Artifacts for Systems of Information.