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Introduction
Decision Making
Repetitive Tasks
Using Objects
Defining Functions
Event-Driven Programming
Defining Classes
Appendix A: Integer Operators
Appendix B: Float Operators
Appendix C: String Operators and Methods
Appendix D: List Operators and Methods
Appendix E: Dictionary Operators and Methods
Appendix F: Turtle Methods
Appendix G: TurtleScreen Methods
Appendix H: The Reminder! Program
Appendix I: The Bouncing Ball Program.

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