000722856 000__ 02838cam\a2200493Ii\4500 000722856 001__ 722856 000722856 005__ 20230306140247.0 000722856 006__ m\\\\\o\\d\\\\\\\\ 000722856 007__ cr\un\nnnunnun 000722856 008__ 150121s2014\\\\sz\a\\\\ob\\\\001\0\eng\d 000722856 020__ $$a9783319093963$$qelectronic book 000722856 020__ $$a3319093967$$qelectronic book 000722856 020__ $$z9783319093956 000722856 0247_ $$a10.1007/978-3-319-09396-3$$2doi 000722856 035__ $$aSP(OCoLC)ocn900539799 000722856 035__ $$aSP(OCoLC)900539799 000722856 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dN$T$$dGW5XE$$dYDXCP$$dCOO$$dOCLCF 000722856 049__ $$aISEA 000722856 050_4 $$aTA1634 000722856 08204 $$a006.37$$223 000722856 24500 $$aComputer vision in sports$$h[electronic resource] /$$cThomas B. Moeslund, Graham Thomas, Adrian Hilton, editors. 000722856 264_1 $$aCham ;$$aHeidelberg ;$$aNew York :$$bSpringer,$$c[2014] 000722856 264_4 $$c©2014 000722856 300__ $$a1 online resource :$$billustrations 000722856 336__ $$atext$$btxt$$2rdacontent 000722856 337__ $$acomputer$$bc$$2rdamedia 000722856 338__ $$aonline resource$$bcr$$2rdacarrier 000722856 4901_ $$aAdvances in computer vision and machine intelligence 000722856 504__ $$aIncludes bibliographical references and index. 000722856 5050_ $$aIntroduction to the Use of Computer Vision in Sports -- Part I: Where is the Ball? -- Ball Tracking for Tennis Video Annotation -- Plane Approximation-Based Approach for 3D Reconstruction of Ball Trajectory for Performance Analysis in Table Tennis -- On-Field Testing and Evaluation of a Goal-Line Technology System -- Part II: Where Are the Players? -- Occlusion Detection via Structured Sparse Learning for Robust Object Tracking -- Detecting and Tracking Sports Players with Random Forests and Context-Conditioned Motion Models -- Geometry Reconstruction of Players for Novel-View Synthesis of Sports Broadcasts -- Estimating Athlete Pose from Monocular TV Sports Footage -- Part III: What Are They Playing? -- Action Recognition in Realistic Sports Videos -- Classification of Sports Types Using Thermal Imagery -- Event-Based Sports Videos Classification Using HMM Framework -- Part IV: What's Going On? -- Representing Team Behaviours from Noisy Data Using Player Role -- Recognizing Team Formation in American Football -- Real-Time Event Detection in Field Sport Videos. 000722856 506__ $$aAccess limited to authorized users. 000722856 650_0 $$aComputer vision. 000722856 650_0 $$aSports. 000722856 650_0 $$aImage processing$$xDigital techniques. 000722856 650_0 $$aAutomatic tracking. 000722856 7001_ $$aMoeslund, Thomas B.$$eeditor. 000722856 7001_ $$aThomas, Graham,$$d1964-$$eeditor. 000722856 7001_ $$aHilton, Adrian,$$eeditor. 000722856 77608 $$iPrint version:$$z9783319093956 000722856 830_0 $$aAdvances in computer vision and machine intelligence. 000722856 852__ $$bebk 000722856 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-09396-3$$zOnline Access$$91397441.1 000722856 909CO $$ooai:library.usi.edu:722856$$pGLOBAL_SET 000722856 980__ $$aEBOOK 000722856 980__ $$aBIB 000722856 982__ $$aEbook 000722856 983__ $$aOnline 000722856 994__ $$a92$$bISE