000724318 000__ 05285cam\a2200505Ii\4500 000724318 001__ 724318 000724318 005__ 20230306140527.0 000724318 006__ m\\\\\o\\d\\\\\\\\ 000724318 007__ cr\cn\nnnunnun 000724318 008__ 141117t20142015nyua\\\\o\\\\\001\0\eng\d 000724318 019__ $$a908083053 000724318 020__ $$a9781493920266$$qelectronic book 000724318 020__ $$a149392026X$$qelectronic book 000724318 020__ $$z9781493920259 000724318 035__ $$aSP(OCoLC)ocn895661060 000724318 035__ $$aSP(OCoLC)895661060$$z(OCoLC)908083053 000724318 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dGW5XE$$dYDXCP$$dN$T$$dIDEBK$$dEBLCP 000724318 049__ $$aISEA 000724318 050_4 $$aTK6680.8.A15 000724318 08204 $$a006.6/96$$223 000724318 24500 $$aNovel 3D media technologies$$h[electronic resource] /$$cAhmet Kondoz, Tasos Dagiuklas, editors. 000724318 264_1 $$aNew York :$$bSpringer,$$c[2014] 000724318 264_4 $$c©2015 000724318 300__ $$a1 online resource (ix, 249 pages) :$$billustrations (some color) 000724318 336__ $$atext$$btxt$$2rdacontent 000724318 337__ $$acomputer$$bc$$2rdamedia 000724318 338__ $$aonline resource$$bcr$$2rdacarrier 000724318 500__ $$aIncludes index. 000724318 5050_ $$aContributors; Chapter 1: Introduction; References; Chapter 2: Novel Approaches to Immersive Media: From Enlarged Field-of-View to Multi-sensorial Experiences; 2.1 Conceptualizing User Experience with Entertaining Technologies; 2.1.1 Media Enjoyment; 2.1.2 Presence; 2.1.3 Quality of Experience; 2.2 The Bounding Effect of Multimodal Perception; 2.3 The Influence of Immersion; 2.3.1 Breakdown of System Factors; 2.4 Implementing Multi-sensorial Media: Current Issues and Future Challenges; References; Chapter 3: 3D Video Representation and Coding; 3.1 Introduction 000724318 5058_ $$a3.2 3D Video Representation3.2.1 From Stereo to Multiview and Holoscopic Video; 3.2.1.1 Stereoscopic 3D Video; 3.2.1.2 Multiview Video; 3.2.1.3 3D Holoscopic Video; 3.2.2 Multiview Video-Plus-Depth; 3.2.3 Layered Depth Video; 3.3 3D Video Coding; 3.3.1 Stereoscopic Video Coding; 3.3.1.1 Frame Compatible; 3.3.1.2 Simulcast with Hybrid Schemes; 3.3.2 Multiview Video Coding; 3.3.3 Video-Plus-Depth Coding; 3.3.3.1 Depth Map Coding Techniques; 3.3.3.2 Joint Coding Techniques for Texture and Depth Maps; Fast Video-Plus-Depth Coding; Improved Coding Efficiency; 3.3.4 Non-scalable 3DHV Coding 000724318 5058_ $$a3.3.4.1 3D-DCT Encoding3.3.4.2 Self-Similarity Predictive Encoding; Conclusions; References; Chapter 4: Full Parallax 3D Video Content Compression; 4.1 Introduction; 4.2 Full Parallax 3D Content; 4.2.1 Acquisition Technology and Resulting Content; 4.2.1.1 Camera Arrays; 4.2.1.2 Integral Imaging; 4.2.2 Display; 4.2.2.1 Super Multi-View Displays; 4.2.2.2 Holoscopic Displays; 4.2.3 Tradeoffs Between Integral Imaging and Super Multi-View; 4.2.4 View Extraction; 4.2.4.1 Basic Extraction; 4.2.4.2 View Selective Blending; 4.2.4.3 Single-Sized Patch; 4.2.4.4 Single-Sized Patch Blending 000724318 5058_ $$a4.2.4.5 Disparity Map4.2.4.6 Depth Blending; 4.3 Full Parallax Content Compression; 4.3.1 State of the Art; 4.3.1.1 Integral Imaging Compression; 4.3.1.2 Multi-View Video Coding Standards; 4.3.1.3 Improvements for Full Parallax; 4.3.2 Proposition for a New Inter-view Reference Pictures Configuration; 4.3.2.1 Reference and Proposed Scheme; 4.3.2.2 Experimental Results; 4.3.3 Adaptation and Improvements of Inter-view Coding Tools; 4.3.3.1 Merge Candidate List Improvement; 4.3.3.2 Inter-view Derivation of the Second DV; 4.3.3.3 Experimental Results; Conclusion; References 000724318 5058_ $$aChapter 5: 3D Holoscopic Video Representation and Coding Technology5.1 Introduction; 5.2 Acquisition and Display Systems for 3D Holoscopic Content; 5.2.1 3D Holoscopic Imaging Acquisition; 5.2.2 3D Holoscopic Imaging Display; 5.3 3D Holoscopic Video Representation Formats; 5.3.1 Micro-Image Based Representation; 5.3.2 Viewpoint Image Based Representation; 5.3.3 Ray-Space Image Based Representation; 5.3.4 2D and Multiview Content Generation; 5.3.4.1 Basic Rendering Algorithm; 5.3.4.2 Weighted Blending Algorithm; 5.3.4.3 Common Parameters; 5.4 3D Holoscopic Video Coding 000724318 506__ $$aAccess limited to authorized users. 000724318 520__ $$aThis book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of. 000724318 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed December 30, 2014). 000724318 650_0 $$a3-D video (Three-dimensional imaging) 000724318 650_0 $$aMultimedia communications$$xTechnological innovations. 000724318 7001_ $$aKondoz, A. M.$$q(Ahmet M.),$$eeditor. 000724318 7001_ $$aDagiuklas, Tasos,$$eeditor. 000724318 77608 $$iPrint version:$$aKondoz, Ahmet$$tNovel 3D Media Technologies$$dNew York, NY : Springer New York,c2014$$z9781493920259 000724318 852__ $$bebk 000724318 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4939-2026-6$$zOnline Access$$91397441.1 000724318 909CO $$ooai:library.usi.edu:724318$$pGLOBAL_SET 000724318 980__ $$aEBOOK 000724318 980__ $$aBIB 000724318 982__ $$aEbook 000724318 983__ $$aOnline 000724318 994__ $$a92$$bISE