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Chapter 1 Emerging Practices and Issues of New Media and Learning
Chapter 2 Do We Really Need Media Education 2.0? Teaching Media in the Age of Participatory Culture
Chapter 3 Social Media, Social Learning? Considering the Limits of the ?Social Turn? in Educational Media
Chapter 4 Learning, Becoming, Embodying: A review of Embodiment in An Era of Learning with Contemporary Media
Chapter 5 Games-to-teach or Games-to-learn: Addressing the Learning Needs of 21st Century Education through Performance
Chapter 6 Issues and Challenges of Enacting Game-Based Learning in Schools
Chapter 7 The Digital Textbook in South Korea: Opportunities and Challenges
Chapter 8 The Construction of Media in Education Policies: A Comparative Study of Singapore and Taiwan
Chapter 9Forecast the Scarcity of Game Generation: Digital Game Literacy
Chapter 10 Effects of digital gaming among children and adolescents in Singapore: A summary of research findings
Chapter 11 Is it still King Lear? English teachers and the e-reader phenomenon
Chapter 12 Towards a Web 2.0 TPACK Lesson Design Framework: Applications of a Web 2.0 TPACK survey of Singapore pre-service teachers
Chapter 13 Learning by Doing in the Digital Media Age
Chapter 14 Singapore Youth?s Digital Culture of Informal Learning.

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