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Part I. Exploratory Learning Technologies
Measuring Problem Solving Skills in Portal 2
iPads in Inclusive Classrooms: Ecologies of Learning
Supporting the Strengths and Activity of Children with Autism in a Technology-Enhanced Learning Environment
The Cognitive Cost of Chatting while Attending a Lecture: A Temporal Analysis
Learning with the Simple show
Using Loop Learning and Critical Dialogue in Developing Innovative Literature Reviews
The Contributions of Digital Concept Maps to Assessment for Learning Practices
Part II. e-Learning Social Web Design
Intelligent Tutors in Immersive Virtual Environments
Journal of Exploration on the Way Towards Authentic Learning Environments
The Configuration Process of a Community of Practice in the Collective Text Editor
Context-Based Semantic Annotations in Copes: An Ontological and Rule-Based Approach
Model of Emotional Expressions in Movements
Student-Driven Classroom Technologies: Transmedia Navigation and Transformative Communications
Perceived Affordances of a Technology-Enhanced Active Learning Classroom in Promoting Collaborative Problem Solving
Using a Facebook Group as a Forum to Distribute, Answer and Discuss Content: Influence on Achievement
Part III. Learner Communities through e-Learning Implementations
ICT Support for Collaborative Learning
A Tale of Two Cities
Students' Facebook Usage and Academic Achievement: A Case Study of Private University in Thailand
The Investigation of Pre-Service Teachers' Concerns about Integrating Web 2.0 Technologies into Instruction
Interactive Technologies for Teacher Training: Comparing Performance and Assessment in Second Life and Simschool
A Study on Improving Information Processing Abilities Based on PBL
Part IV. Collaborative and Student-Centered e-Learning Design
Piaget, Inhelder and Minecraft
Using Generic and Context-Specific Scaffolding to Support Authentic Science Inquiry
Leverage Learning in the University Classroom
Data Challenges of Leveraging a Simulation to Assess Learning
Self-Assessment and Reflection in a 1st Semester Course for Software Engineering Students
Don't Waste Student Work: Using Classroom Assignments to Contribute to Online Resources
The Ancestor Project: Aboriginal Computer Education through Storytelling
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