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Preface
Part I: Fundamentals of Digital Creativity
The Creative Revolution that is Changing the World
The Internet is Ancient, Small Steps are Important and Four Other Theses About Making Things in a Digital World
Creating Creative Technologists: Playing with(in) Education
Part II: Expressive Processes
Playing With Puzzling Philosophical Problems
The Creative Manipulation of Time Through Digital Personal Narratives
Interaction Aesthetics and Ubiquitous Music
Part III: Co-creation and Collaboration
An Enactive Model of Creativity for Computational Collaboration and Co-Creation
Creative Collaboration in Young Digital Creative Communities
When Ideas Generate Value: How Lego Profitably Democratized its Relationship with Fans.-Communication in Crowdfunding Platforms
Part IV: Makers and Players
Fabricating Futures: Envisioning Scenarios for Home Fabrication
Play Platforms for Children{u2019}s Creativity
Game Design with Portfolios and Creative Skills
Author Biographies.

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