000726509 000__ 02947cam\a2200469Ii\4500 000726509 001__ 726509 000726509 005__ 20230306140825.0 000726509 006__ m\\\\\o\\d\\\\\\\\ 000726509 007__ cr\cn\nnnunnun 000726509 008__ 150413s2015\\\\caua\\\\o\\\\\001\0\eng\d 000726509 020__ $$a9781484210406$$qelectronic book 000726509 020__ $$a1484210409$$qelectronic book 000726509 020__ $$z9781484210413 000726509 0247_ $$a10.1007/978-1-4842-1040-6$$2doi 000726509 035__ $$aSP(OCoLC)ocn907238285 000726509 035__ $$aSP(OCoLC)907238285 000726509 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dGW5XE$$dN$T$$dE7B$$dYDXCP$$dIDEBK$$dCOO$$dUWO$$dEBLCP$$dDEBSZ$$dB24X7$$dVLB 000726509 049__ $$aISEA 000726509 050_4 $$aGV1469.3$$b.P47 2015eb 000726509 08204 $$a794.8/151$$223 000726509 1001_ $$aPerez, Darrin,$$eauthor. 000726509 24510 $$aMake a 2D RPG in a weekend$$h[electronic resource] :$$bwith RPG Maker VX Ace /$$cDarrin Perez. 000726509 264_1 $$a[Berkeley, CA] :$$bApress,$$c2015. 000726509 264_2 $$aNew York, NY :$$bDistributed to the book trade worldwide by Springer, 000726509 264_4 $$c©2015 000726509 300__ $$a1 online resource (xxii, 252 pages) :$$billustrations 000726509 336__ $$atext$$btxt$$2rdacontent 000726509 337__ $$acomputer$$bc$$2rdamedia 000726509 338__ $$aonline resource$$bcr$$2rdacarrier 000726509 4900_ $$aThe expert's voice in game development 000726509 500__ $$aIncludes index. 000726509 506__ $$aAccess limited to authorized users. 000726509 520__ $$aMake a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: {u2022} Creating various types of enemy encounters via the use of the eventing system. {u2022} Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. {u2022} Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. 000726509 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed April 14, 2015). 000726509 650_0 $$aElectronic games$$xDesign. 000726509 650_0 $$aElectronic games$$xProgramming. 000726509 650_0 $$aFantasy games. 000726509 77608 $$iPrint version:$$z9781484210413 000726509 852__ $$bebk 000726509 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4842-1040-6$$zOnline Access$$91397441.1 000726509 909CO $$ooai:library.usi.edu:726509$$pGLOBAL_SET 000726509 980__ $$aEBOOK 000726509 980__ $$aBIB 000726509 982__ $$aEbook 000726509 983__ $$aOnline 000726509 994__ $$a92$$bISE