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Designing for End-User Development in the Internet of Things
Natural Notation for the Domestic Internet of Things
Engineering the creative co-design of augmented digital experiences with cultural heritage
A Review of Research Methods in End User Development
My program, my world: Insights from 1st-person reflective programming in EUD education
End-User Development in Second Life: Meta-design, Tailoring and Appropriation
Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags
Building and using home automation systems: a field study
FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies
Social-QAS: Tailorable Quality Assessment Service for Social Media Content
Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals
Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices
Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones
Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users
Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique
Face Mashup: Enabling End User Development on Social Networks Data
Sketch Code an Extensible Code Editor for Crafting Software
Physical Prototyping of Social Products through End-User Development
Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing
Towards a Toolkit for the Rapid Creation of Smart Environments
Making mashups actionable through elastic design principles
Assisted Composition of Services on Mobile Devices
Everyday tools used for Avionics User Modifiable Software automatic generation
Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping
EMA IDEs: A Challenge for End-User Development
End User Development System for Adaptive Augmented Environments
Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload
Searching in a Playful Manner
IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces
Creating Game-Like Content in Android Devices: The Mokap Hackathon
Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study
Hands-on actionable mashups
A Platform for Creating Digital Educational Games as Combinations of Archetypical Games.

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