000727490 000__ 04598cam\a2200517Ii\4500 000727490 001__ 727490 000727490 005__ 20230306140923.0 000727490 006__ m\\\\\o\\d\\\\\\\\ 000727490 007__ cr\cn\nnnunnun 000727490 008__ 150604s2015\\\\sz\a\\\\o\\\\\101\0\eng\d 000727490 020__ $$a9783319191263$$qelectronic book 000727490 020__ $$a3319191268$$qelectronic book 000727490 020__ $$z9783319191256 000727490 0247_ $$a10.1007/978-3-319-19126-3$$2doi 000727490 035__ $$aSP(OCoLC)ocn910664795 000727490 035__ $$aSP(OCoLC)910664795 000727490 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dYDXCP$$dNUI$$dS4S$$dVLB 000727490 049__ $$aISEA 000727490 050_4 $$aQA76.76.C672$$bJ65 2015eb 000727490 08204 $$a794.8/1$$223 000727490 1112_ $$aJoint Conference on Serious Games$$n(1st :$$d2015 :$$cHuddersfield, England) 000727490 24510 $$aSerious games$$h[electronic resource] :$$bfirst joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings /$$cStefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel (eds.). 000727490 2463_ $$aJCSG 2015 000727490 264_1 $$aCham :$$bSpringer,$$c2015. 000727490 300__ $$a1 online resource (xv, 195 pages) :$$billustrations. 000727490 336__ $$atext$$btxt$$2rdacontent 000727490 337__ $$acomputer$$bc$$2rdamedia 000727490 338__ $$aonline resource$$bcr$$2rdacarrier 000727490 4901_ $$aLecture notes in computer science,$$x0302-9743 ;$$v9090 000727490 4901_ $$aLNCS sublibrary. SL 3, Information systems and application, incl. Internet/Web and HCI 000727490 500__ $$aInternational conference proceedings. 000727490 500__ $$aIncludes author index. 000727490 5050_ $$aDesigning for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning -- Games for Health Participatory Game Design for the INTERACCT Serious Game for Health -- Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities -- ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises -- Games for Learning -- From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game -- Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes -- Blitzmerker: Learning Idioms with a Mobile Game -- Games for Other Purposes -- Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences -- A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces -- Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage -- Game Design and Development -- Casanova: A Simple, High-Performance Language for Game Development -- iATTAC: A System for Autonomous Agents and Dynamic Social Interactions ? The Architecture -- Why Is This So Hard? Insights from the State Space of a Simple Board Game -- Social Network Analysis and Gaming: Survey of the Current State of Art -- Poster and Demo Papers -- Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents -- ??How to Fail Your Research Degree??: A Serious Game for Research Students in Higher Education -- Liver Defense: An Educational Tower Defense Game as an Evaluation Platform -- Combining the Virtual and Physical Interaction Environment. 000727490 506__ $$aAccess limited to authorized users. 000727490 520__ $$aThis book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers. 000727490 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed June 4, 2015). 000727490 650_0 $$aComputer games$$xDesign$$vCongresses. 000727490 650_0 $$aEducational games$$vCongresses. 000727490 650_0 $$aGame theory$$vCongresses. 000727490 7001_ $$aGöbel, Stefan,$$eeditor. 000727490 830_0 $$aLecture notes in computer science ;$$v9090. 000727490 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 000727490 852__ $$bebk 000727490 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-19126-3$$zOnline Access$$91397441.1 000727490 909CO $$ooai:library.usi.edu:727490$$pGLOBAL_SET 000727490 980__ $$aEBOOK 000727490 980__ $$aBIB 000727490 982__ $$aEbook 000727490 983__ $$aOnline 000727490 994__ $$a92$$bISE