000727502 000__ 02731cam\a2200433Ii\4500 000727502 001__ 727502 000727502 005__ 20230306140923.0 000727502 006__ m\\\\\o\\d\\\\\\\\ 000727502 007__ cr\cn\nnnunnun 000727502 008__ 150608s2015\\\\nyu\\\\\o\\\\\001\0\eng\d 000727502 019__ $$a911656444$$a914150721 000727502 020__ $$a9781430241867$$qelectronic book 000727502 020__ $$a1430241861$$qelectronic book 000727502 020__ $$z9781430241850 000727502 035__ $$aSP(OCoLC)ocn910845407 000727502 035__ $$aSP(OCoLC)910845407$$z(OCoLC)911656444$$z(OCoLC)914150721 000727502 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dN$T$$dGW5XE$$dIDEBK$$dUMI$$dDEBBG$$dYDXCP$$dEBLCP$$dDEBSZ$$dVLB 000727502 049__ $$aISEA 000727502 050_4 $$aGV1469.15$$b.R35 2015eb 000727502 08204 $$a794.814678 000727502 1001_ $$aRamsay, Morgan,$$eauthor. 000727502 24510 $$aOnline game pioneers at work$$h[electronic resource] :$$binterviews with some of the top online game pioneers of our times /$$cMorgan Ramsay ; foreword by Richard Bartle. 000727502 264_1 $$a[New York, NY] :$$bApress,$$c2015. 000727502 300__ $$a1 online resource. 000727502 336__ $$atext$$btxt$$2rdacontent 000727502 337__ $$acomputer$$bc$$2rdamedia 000727502 338__ $$aonline resource$$bcr$$2rdacarrier 000727502 500__ $$aIncludes index. 000727502 5050_ $$aIntroduction; Chapter 1: David Perry; Chapter 2: Emily Greer; Chapter 3: Doug Whatley; Chapter 4: Ian Bogost; Chapter 5: Victor Kislyi; Chapter 6: Richard Garriott; Chapter 7: Gaute Godager; Chapter 8: Ilkka Paananen; Chapter 9: Jason Kapalka; Chapter 10: John Romero; Chapter 11: Ray Muzyka & Greg Zeschuk; Chapter 12: Raph Koster; Chapter 13: Reynir HarĂ°arson; Chapter 14: Riccardo Zacconi; Chapter 15: Neil Young; Index; About the Author; Foreword; Acknowledgments; Other Apress Titles You Will Find Useful 000727502 506__ $$aAccess limited to authorized users. 000727502 520__ $$aFrom the foreword written by Richard Bartle, the coauthor of MUD: ""They [the 16 people interviewed in the book] tell things just the way they are, without any spin, and with insights freely flowing. That's either a feature of successful game developers or a testament to Morgan's interviewing skills. I suspect it's a combination of both."" In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedi. 000727502 650_0 $$aComputer games. 000727502 650_0 $$aInternet games$$xSocial aspects. 000727502 650_0 $$aInternet industry. 000727502 77608 $$iPrint version:$$aRamsay, Morgan$$tOnline Game Pioneers at Work$$dBerkeley, CA : Apress,c2015$$z9781430241850 000727502 852__ $$bebk 000727502 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4302-4186-7$$zOnline Access$$91397441.1 000727502 909CO $$ooai:library.usi.edu:727502$$pGLOBAL_SET 000727502 980__ $$aEBOOK 000727502 980__ $$aBIB 000727502 982__ $$aEbook 000727502 983__ $$aOnline 000727502 994__ $$a92$$bISE