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Part I Geometry
A Geometric Approach to Elasticity, Contact and Design
Computer Graphics in Minimal Surface Theory
Explicit Formula and Extension of the Discrete Power Function Associated with the Circle Patterns of Schramm Type
On Connectivity of Discretized 2D Explicit Curve
Part II Animation
Fast Implicit Simulation of Flexible Trees
Probe-type Deformers
Controllable Skeleton-sheets Representation via Shape Diameter Function
Super resolution from Principal Component Models by RKHS Sampling
Part III Visual Perception and Illusion
From Mathematical Study of Visual Information Processing in the Brain to Image Processing
Computational Creation of a New Illusionary Solid Sign with Shading Effect
Part IV Simulation and Sampling
Mathematical Model for Epidermal Homeostasis
A Prior Reduced Model of Dynamical Systems
Real-time Volume Visualization for Large-scale Grid-based Fluid Simulations on Distributed Multi-GPU Systems
Importance Sampling for Cloth Rendering under Environment Light.

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