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Is a Dialogue-Based Tutoring System that Emulates Helpful Co-constructed Relations During Human Tutoring Effective
Educational Question Answering Motivated by Question-Specific Concept Maps
A Study of Automatic Speech Recognition in Noisy Classroom Environments for Automated Dialog Analysis
Teachable Agents with Intrinsic Motivation
Temporal Generalizability of Face-Based Affect Detection in Noisy Classroom Environments
Transfer Learning for Predictive Models in Massive Open Online Courses
Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions
Comparing Representations for Learner Models in Interactive Simulations
Games Are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training
Predicting Comprehension from Students' Summaries
A Tutorial Dialogue System for Real-Time Evaluation of Unsupervised Dialogue Act Classifiers: Exploring System Outcomes
Positive Impact of Collaborative Chat Participation in an edX MOOC
Who Needs Help? Automating Student Assessment Within Exploratory Learning Environments
Moody Agents: Affect and Discourse During Learning in a Serious Game
Examining the Predictive Relationship Between Personality and Emotion Traits and Learners' Agent-Direct Emotions
Evaluating Human and Automated Generation of Distractors for Diagnostic Multiple-Choice Cloze Questions to Assess Children's Reading Comprehension
Machine Learning for Holistic Evaluation of Scientific Essays
Learning to Diagnose a Virtual Patient: An Investigation of Cognitive Errors in Medical Problem Solving
Studying Student Use of Self-Regulated Learning Tools in an Open-Ended Learning Environment
Situated Pedagogical Authoring: Authoring Intelligent Tutors from a Student's Perspective
Two Modes are Better Than One: A Multimodal Assessment Framework Integrating Student Writing and Drawing
To Resolve or Not to Resolve? That Is the Big Question About Confusion
Motivational Design in an Intelligent Tutoring System That Helps Students Make Good Task Selection Decisions
SNS Messages Recommendation for Learning Motivation
How Spacing and Variable Retrieval Practice Affect the Learning of Statistics Concepts
Leveraging Multiple Views of Text for Automatic Question Generation
Mind Wandering During Learning with an Intelligent Tutoring System
Deep Stealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments
Learning Mental Models of Human Cognitive Processing by Creating Cognitive Models
A Player Model for Adaptive Gamification in Learning Environments
Exploring the Impact of a Learning Dashboard on Student Affect
Cognitive Tutor Use in Chile: Understanding Classroom and Lab Culture
TARLAN: A Simulation Game to Improve Social Problem-Solving Skills of ADHD Children
Blocking vs. Interleaving: Examining Single-Session Effects Within Middle School Math Homework
Impact of Adaptive Educational System Behaviour on Student Motivation
Understanding Student Success in Chemistry Using Gaze Tracking and Pupillometry
Attentive Learner: Improving Mobile MOOC Learning via Implicit Heart Rate Tracking
Distractor Quality Evaluation in Multiple Choice Questions
Interpreting Freeform Equation Solving
ITS Support for Conceptual and Perceptual Connection Making Between Multiple Graphical Representations
Discovering Individual and Collaborative Problem-Solving Modes with Hidden Markov Models
Improving Student Problem Solving in Narrative-Centered Learning Environments: A Modular Reinforcement Learning Framework
Filtering of Spontaneous and Low Intensity Emotions in Educational Contexts
Contextual Recommendation of Educational Contents
Coherence Over Time: Understanding Day-to-Day Changes in Students'Open-Ended Problem Solving Behaviors
From Learning Companions to Testing Companions: Experience with a Teachable Agent Motivates Students' Performance on Summative Tests
Negotiation-Driven Learning
From Heterogeneous Multisource Traces to Perceptual-Gestural Sequences: The PeTra Treatment Approach
Probability Based Scaffolding System with Fading
Understanding Students' Use of Code-Switching in a Learning by Teaching Technology.

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