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The power of a good story (or, The great potential of information systems history)
Design for and with disadvantaged users
Assembling fragments into continuous design: On participatory design with old people
Children and web 2.0: What they do, what we fear, and what is done to make them safe
Leveraging the usage of sensors and the social web: Towards systems for socially challenging situations
Co-design for development: Lessons learnt from an information systems project for underserved communities
Emerging IS history research and design for preservation and usability
A consideration for researcher career retrospectives in information systems and organization studies
Integrating contemporary content management and long-term digital preservation: A design problem
Procuring usability: Experiences from usability testing in tender evaluation
Artefacts, tools and generalizing usability test results
Creative design and development
A group creativity support system for dynamic idea evaluation
User experience of mobile coaching for stress-management to tackle prevalent health complaints
Balance of hedonic and utilitarian values in information systems use
How replacement of project manager unfolds in IS projects
Design with and by users
Co-creation of patient-oriented services: Design of electronic booking for Norwegian healthcare
Chances and limits of end-user development: A conceptual model
Impact of constraints and rules of user involvement methods for IS concept creation and specification
Extending participatory design principles to structured user-generated content.

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