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Table of Contents
Preface
Participants
Introduction
Section 1. Games and history. Nolan Bushnell: learning from the past
Chris Melissinos: art and video games
Eugene Jarvis: games and design
Henry Lowood: Archiving and games
Section 2. Games and economy. Ed Fries: the economics and politics of a launch
Kellee Santiago: independent game development
Chris Grant: games and press
Edward Castronova: games, economics, and policies
Section 3. Games and culture. Jamie Dillion: games, community, and charity
Casey Hudson: games and emotion
Ian Bogost: anxieties, procedures, and game studies
Conclusion
Notes
Works cited
Index.
Participants
Introduction
Section 1. Games and history. Nolan Bushnell: learning from the past
Chris Melissinos: art and video games
Eugene Jarvis: games and design
Henry Lowood: Archiving and games
Section 2. Games and economy. Ed Fries: the economics and politics of a launch
Kellee Santiago: independent game development
Chris Grant: games and press
Edward Castronova: games, economics, and policies
Section 3. Games and culture. Jamie Dillion: games, community, and charity
Casey Hudson: games and emotion
Ian Bogost: anxieties, procedures, and game studies
Conclusion
Notes
Works cited
Index.