000733736 000__ 02841cam\a2200457Ii\4500 000733736 001__ 733736 000733736 005__ 20230306141101.0 000733736 006__ m\\\\\o\\d\\\\\\\\ 000733736 007__ cr\cn\nnnunnun 000733736 008__ 150826s2015\\\\sz\a\\\\o\\\\\000\0\eng\d 000733736 020__ $$a9783319213231$$qelectronic book 000733736 020__ $$a3319213237$$qelectronic book 000733736 020__ $$z9783319213224 000733736 0247_ $$a10.1007/978-3-319-21323-1$$2doi 000733736 035__ $$aSP(OCoLC)ocn919201499 000733736 035__ $$aSP(OCoLC)919201499 000733736 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dYDXCP$$dGW5XE$$dIDEBK$$dN$T$$dSNK$$dCDX$$dCOO$$dOCLCF 000733736 049__ $$aISEA 000733736 050_4 $$aQA76.59 000733736 08204 $$a004.167$$223 000733736 24500 $$aMobile services for toy computing$$h[electronic resource] /$$cPatrick C. K. Hung, editor. 000733736 264_1 $$aCham :$$bSpringer,$$c2015. 000733736 300__ $$a1 online resource (viii, 192 pages) :$$billustrations. 000733736 336__ $$atext$$btxt$$2rdacontent 000733736 337__ $$acomputer$$bc$$2rdamedia 000733736 338__ $$aonline resource$$bcr$$2rdacarrier 000733736 4901_ $$aInternational series on computer entertainment and media technology,$$x2364-947X 000733736 5050_ $$aIntroduction to Toy Computing.- Toy Computing Background -- Mobile Computing Toys: Marketing Challenges and Implications -- Toys and Mobile Applications: Current Trends and Related Security Issues -- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality -- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App -- Privacy Requirements in Toy Computing -- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan. 000733736 506__ $$aAccess limited to authorized users. 000733736 520__ $$aThe goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services. 000733736 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed September 3, 2015). 000733736 650_0 $$aMobile computing. 000733736 650_0 $$aMobile apps. 000733736 650_0 $$aElectronic toys. 000733736 7001_ $$aHung, Patrick C. K.,$$eeditor. 000733736 77608 $$iPrint version:$$z9783319213224 000733736 830_0 $$aInternational series on computer entertainment and media technology. 000733736 852__ $$bebk 000733736 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-21323-1$$zOnline Access$$91397441.1 000733736 909CO $$ooai:library.usi.edu:733736$$pGLOBAL_SET 000733736 980__ $$aEBOOK 000733736 980__ $$aBIB 000733736 982__ $$aEbook 000733736 983__ $$aOnline 000733736 994__ $$a92$$bISE