000737621 000__ 04657cam\a2200409Ia\4500 000737621 001__ 737621 000737621 005__ 20210515111415.0 000737621 008__ 140910t20142014txua\\\\\\\\\\001\0\eng\d 000737621 019__ $$a883645393$$a883646605 000737621 020__ $$a9781937785765$$q(paperback) 000737621 020__ $$a1937785769$$q(paperback) 000737621 035__ $$a(OCoLC)ocn890938841 000737621 035__ $$a737621 000737621 040__ $$aUKMGB$$beng$$cUKMGB$$dOCLCO$$dIAD$$dDEBSZ$$dYDXCP$$dOCLCQ$$dTXI$$dBTCTA$$dBDX$$dEDK$$dOCLCF$$dDAC$$dVMI$$dLMR$$dGZM 000737621 043__ $$an-us--- 000737621 049__ $$aISEA 000737621 050_4 $$aQA76.5$$b.F697 2014 000737621 08204 $$a338.47004160973$$223 000737621 1001_ $$aSwaine, Michael,$$d1945-$$eauthor. 000737621 24510 $$aFire in the valley :$$bthe birth and death of the personal computer /$$cMichael Swaine, Paul Freiberger. 000737621 2463_ $$aBirth and death of the personal computer 000737621 2463_ $$aBirth & death of the personal computer 000737621 250__ $$aThird edition. 000737621 264_1 $$aDallas, Texas :$$bThe Pragmatic Bookshelf,$$c[2014] 000737621 264_4 $$c©2014 000737621 300__ $$axxvii, 386 pages :$$billustrations ;$$c24 cm. 000737621 336__ $$atext$$btxt$$2rdacontent 000737621 337__ $$aunmediated$$bn$$2rdamedia 000737621 338__ $$avolume$$bnc$$2rdacarrier 000737621 4901_ $$aPragmatic programmers 000737621 500__ $$aPrevious edition: New York: McGraw-Hill, 2000. 000737621 500__ $$aIncludes index. 000737621 5050_ $$aYour own computer -- Tinder for the fire. Steam ; The breakthrough ; Critical mass ; Breakout ; Hackers -- The voyage to Altair. Uncle Sol's boys ; Going for broke ; All hell breaks loose ; Putting it together ; The competition ; The fall -- The miracle makers. After Altair ; Amateurs and professionals ; Building one and building two ; Miracles and mistakes ; est and entrepreneur's disease ; Death and rebirth -- Homebrew. Power to the people ; The Homebrew Computer Club ; Wildfire in Silicon Valley ; Nostalgia for the future ; Sixers and seventy-sixers ; Home rule ; Homebrew legacy -- The genie in the box. The Altair's first recital ; Pleasure before business ; The first operating system ; Getting down to BASIC ; The other BASIC ; Electric pencil ; The rise of general software companies ; The bottom line ; Software empires -- Retailing the revolution. Spreading the word : the magazines ; Word of mouth : the clubs and shows ; Hand-holding : the first retailers ; The big players -- Apple. Jobs and Woz ; Starting Apple ; Magic times ; Trouble in paradise ; Shooting for the moon -- The gate comes down. The luggable computer ; The HP way and the Xerox worm ; IBM -- The PC industry. Losing their religion ; Clones ; Consolidation ; Commoditization ; Cyberspace ; Apple without Jobs -- The post-PC era. The big turnaround ; Getting really personal ; Into the cloud ; Leaving the stage ; Looking back. 000737621 520__ $$aOverview: In the 1970s, while their contemporaries were protesting the computer as a tool of dehumanization and oppression, a motley collection of college dropouts, hippies, and electronics fanatics were engaged in something much more subversive. Obsessed with the idea of getting computer power into their own hands, they launched from their garages a hobbyist movement that grew into an industry, and ultimately a social and technological revolution. What they did was invent the personal computer: not just a new device, but a watershed in the relationship between man and machine. This is their story. Fire in the Valley is the definitive history of the personal computer, drawn from interviews with the people who made it happen, written by two veteran computer writers who were there from the start. Working at InfoWorld in the early 1980s, Swaine and Freiberger daily rubbed elbows with people like Steve Jobs and Bill Gates when they were creating the personal computer revolution. A rich story of colorful individuals, Fire in the Valley profiles these unlikely revolutionaries and entrepreneurs, such as Ed Roberts of MITS, Lee Felsenstein at Processor Technology, and Jack Tramiel of Commodore, as well as Jobs and Gates in all the innocence of their formative years. This completely revised and expanded third edition brings the story to its completion, chronicling the end of the personal computer revolution and the beginning of the post-PC era. It covers the departure from the stage of major players with the deaths of Steve Jobs and Douglas Engelbart and the retirements of Bill Gates and Steve Ballmer; the shift away from the PC to the cloud and portable devices; and what the end of the PC era means for issues such as personal freedom and power, and open source vs. proprietary software. 000737621 650_0 $$aMicrocomputers$$zUnited States$$xHistory. 000737621 7001_ $$aFreiberger, Paul,$$d1953-$$eauthor. 000737621 830_0 $$aPragmatic programmers. 000737621 85200 $$bgen$$hQA76.5$$i.F697$$i2014 000737621 909CO $$ooai:library.usi.edu:737621$$pGLOBAL_SET 000737621 980__ $$aBIB 000737621 980__ $$aBOOK