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Table of Contents
Part I: Problem finding
Chapter 1. Martian jet lag
Chapter 2. User-inventors
Chapter 3. Someone else's shoes
Chapter 4. The future of feedback
Part II: Discovery
Chapter 5. Super-encounters
Chapter 6. Data goggles
Chapter 7. Building an empire out of nothing
Part III: Prophecy
Chapter 8. The Pong Effect
Chapter 9. The Wayne Gretzy game
Chapter 10. The mind's R&D lab
Chapter 11. How to time-travel
Part IV: Connecting
Chapter 12. The go-betweens
Chapter 13. Zones of permission
Chapter 14. Holistic invention
Part V: Empowerment
Chapter 15. Paper eyes
Chapter 16. Tinkering with education.
Chapter 1. Martian jet lag
Chapter 2. User-inventors
Chapter 3. Someone else's shoes
Chapter 4. The future of feedback
Part II: Discovery
Chapter 5. Super-encounters
Chapter 6. Data goggles
Chapter 7. Building an empire out of nothing
Part III: Prophecy
Chapter 8. The Pong Effect
Chapter 9. The Wayne Gretzy game
Chapter 10. The mind's R&D lab
Chapter 11. How to time-travel
Part IV: Connecting
Chapter 12. The go-betweens
Chapter 13. Zones of permission
Chapter 14. Holistic invention
Part V: Empowerment
Chapter 15. Paper eyes
Chapter 16. Tinkering with education.