Playing smarter in a digital world [electronic resource] : the LearningWorks for kids model for using popular video games and apps to teach executive functions / Randy Kulman.
2014
HQ784.V53 K85 2014eb
Linked e-resources
Linked Resource
Online Access
Details
Title
Playing smarter in a digital world [electronic resource] : the LearningWorks for kids model for using popular video games and apps to teach executive functions / Randy Kulman.
Author
Kulman, Randy, 1955- author.
ISBN
9781937761189 electronic book
Published
Plantation, Florida : Specialty Press/A.D.D. Warehouse, [2014]
Copyright
©2014
Language
English
Description
1 online resource (252 pages) : illustrations
Call Number
HQ784.V53 K85 2014eb
Dewey Decimal Classification
302.23/1
Summary
"A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"-- Provided by publisher.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Source of Description
Description based on print version record.
Available in Other Form
Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions.
Linked Resources
Online Access
Record Appears in
Online Resources > Ebooks
All Resources
All Resources