@article{745072, author = {Kulman, Randy,}, url = {http://library.usi.edu/record/745072}, title = {Playing smarter in a digital world the LearningWorks for kids model for using popular video games and apps to teach executive functions / [electronic resource] :}, abstract = {"A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"--}, recid = {745072}, pages = {1 online resource (252 pages) :}, }