000745072 000__ 02818cam\a2200457\i\4500 000745072 001__ 745072 000745072 005__ 20210515112556.0 000745072 006__ m\\\\\o\\d\\\\\\\\ 000745072 007__ cr\cn\nnnunnun 000745072 008__ 140306t20142014flua\\\\ob\\\\001\0\eng\d 000745072 020__ $$a9781937761189$$qelectronic book 000745072 035__ $$a(MiAaPQ)ebr11137750 000745072 040__ $$aMiAaPQ$$beng$$erda$$epn$$cMiAaPQ$$dMiAaPQ 000745072 050_4 $$aHQ784.V53$$bK85 2014eb 000745072 08204 $$a302.23/1$$223 000745072 1001_ $$aKulman, Randy,$$d1955-$$eauthor. 000745072 24510 $$aPlaying smarter in a digital world$$h[electronic resource] :$$bthe LearningWorks for kids model for using popular video games and apps to teach executive functions /$$cRandy Kulman. 000745072 264_1 $$aPlantation, Florida :$$bSpecialty Press/A.D.D. Warehouse,$$c[2014] 000745072 264_4 $$c©2014 000745072 300__ $$a1 online resource (252 pages) :$$billustrations 000745072 336__ $$atext$$2rdacontent 000745072 337__ $$acomputer$$2rdamedia 000745072 338__ $$aonline resource$$2rdacarrier 000745072 504__ $$aIncludes bibliographical references and index. 000745072 506__ $$aAccess limited to authorized users. 000745072 520__ $$a"A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"--$$cProvided by publisher. 000745072 588__ $$aDescription based on print version record. 000745072 650_0 $$aVideo games and children. 000745072 650_0 $$aInternet and children. 000745072 650_0 $$aDigital media. 000745072 650_0 $$aParent and child. 000745072 650_0 $$aChild development. 000745072 650_0 $$aLearning, Psychology of. 000745072 650_0 $$aHuman information processing. 000745072 650_0 $$aBrain$$xLocalization of functions. 000745072 650_0 $$aEducation$$xEffect of technological innovations on. 000745072 650_0 $$aEducational technology. 000745072 77608 $$iPrint version:$$aKulman, Randy.$$tPlaying smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions.$$dPlantation, Florida : Specialty Press/A.D.D. Warehouse, [2014]$$z9781937761158 000745072 852__ $$bebk 000745072 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=11137750$$zOnline Access 000745072 909CO $$ooai:library.usi.edu:745072$$pGLOBAL_SET 000745072 980__ $$aEBOOK 000745072 980__ $$aBIB 000745072 982__ $$aEbook 000745072 983__ $$aOnline