TY - GEN AB - Understanding games as systems, with complex interactions of game elements and rules.Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus. AU - Tekinbaş, Katie Salen, AU - Gresalfi, Melissa, AU - Peppler, Kylie A., AU - Santo, Rafi, CN - QA76.76.C672 ID - 750485 KW - Computer games KW - Computer games KW - GAME STUDIES/Games in Education KW - EDUCATION/Digital Media & Learning KW - EDUCATION/Instructional Technology LK - https://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/9694.001.0001?locatt=mode:legacy LK - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf N2 - Understanding games as systems, with complex interactions of game elements and rules.Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus. SN - 9780262319959 SN - 0262319950 T1 - Gaming the system :designing with Gamestar mechanic / TI - Gaming the system :designing with Gamestar mechanic / UR - https://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/9694.001.0001?locatt=mode:legacy UR - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf ER -