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Foreword: Letś Design a Place to Impact the World; Preface: 3D3C Platforms: Letś Shape the Future; The 3D3C Factors: The Case of Facebook Paying US2bn for Oculus Rift; Motivation: Preparing for a Long-Term Paradigm Shift; About This book; Acknowledgments; Contents; About the Authors; Introduction to 3D3C; 1 A Formal Definition: 3D + Community, Creation and Commerce; Typical Platforms via the 3D3C Prism; 2 Visions for 3D3C Applications; 3 MVL Island: An idiosyncratic Showcase to One Kind of a 3D3C Platform; 1. Overview; 2. Conference Room; 3. Students Labs; 4. Martial Art House

5. Metaverse1 House6. Tiki House; 7. JVWR House; 8. Amnonś Ship; 9. Nature Forces (Weather and Volcano); 10. The Tree House Office; 11. The Fun Cave; 12. Lots of Other Things; 4 Time to Impact the Future; References; Part I: Tools; The Raise of the Robots in Virtual Worlds: A Comparison and a Framework for Investigating Bots in Social Networks Sites and MM...; 1 Introduction and Goal of this Chapter; Definitions of SNSs and MMOGs; 2 Methods and Concepts: The Comparative Framework for Studying Bots in VWs; 3 First Dimension: Automation and Bots; Deskilling and Bots in MMOGs

4 Second Dimension: Bots in VWs Documents and the Boundaries of Automation5 Third Dimension: Policing in VWs; 6 Fourth Dimension: Deception and Bots; 7 Discussion and Conclusion: The Raise of Robots in VWs and Next Research Steps; References; United States Taxation of Virtual World Economies: A Review of the Current Status; 1 Methodology; 2 Taxation of Virtual World Economies; 3 Current State of Virtual Economies; 4 Taxation of Virtual Worlds; 4.1 Taxing RMTs; 4.2 Game Worlds Versus Unscripted Worlds; 4.3 Virtual World Operators; 5 Existing U.S. Tax Laws; 6 Conclusion; References

Virtual Worlds Supporting Collaborative Creativity1 Introduction; 2 Virtual Worlds Fostering Team Creativity; 3 Virtual Worlds ́Creative Affordances; 3.1 Avatars; 3.2 Co-presence; 3.3 Immersion; 3.4 Simulation Capabilities; 3.5 Dynamically Changing Frame of Reference; 3.6 Multimodal Communication; 3.7 Rich Visual Information; 4 Discussion: Affordances Supporting Collaborative Creativity; References; Virtual Currencies, Micropayments and Monetary Policy: Where Are We Coming From and Where Does the Industry Stand?; 1 Introduction; 1.1 Methodology; 2 Review of the Previous Literature

2.1 Private Currencies2.2 Virtual Worlds and Virtual Currencies; 2.3 The Trust in Fiat Money; 2.4 Models of Electronic and Private Money; 2.5 Two-Sided Markets; 2.6 Monetary Economies and Payment Systems; 2.7 The Suffolk Banking System; 2.8 Theoretical Models of Private Money; 2.9 Payments Systems and Electronic Money; 3 The Industry of Micropayment Services; 3.1 Recent Evolution of the Micropayments Industry; 3.2 The Transaction Grabbers; 3.3 Virtual Currencies; 3.4 Benefits and Disadvantages of Virtual Currencies; 3.4.1 Advantages and Benefits of Virtual Currencies

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