000753265 000__ 03095cam\a2200493Ii\4500 000753265 001__ 753265 000753265 005__ 20230306141549.0 000753265 006__ m\\\\\o\\d\\\\\\\\ 000753265 007__ cr\cn\nnnunnun 000753265 008__ 160111s2016\\\\caua\\\\o\\\\\001\0\eng\d 000753265 019__ $$a933784170$$a934047092$$a935255265$$a939405050 000753265 020__ $$a9781484217900$$q(electronic book) 000753265 020__ $$a148421790X$$q(electronic book) 000753265 020__ $$z9781484217894 000753265 0247_ $$a10.1007/978-1-4842-1790-0$$2doi 000753265 035__ $$aSP(OCoLC)ocn934440224 000753265 035__ $$aSP(OCoLC)934440224$$z(OCoLC)933784170$$z(OCoLC)934047092$$z(OCoLC)935255265$$z(OCoLC)939405050 000753265 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dNUI$$dCOO$$dN$T$$dIDEBK$$dYDXCP$$dOCLCF$$dEBLCP$$dDEBSZ$$dOCLCQ 000753265 049__ $$aISEA 000753265 050_4 $$aGV1469.3 000753265 08204 $$a791.8/151$$223 000753265 1001_ $$aCraven, Paul Vincent,$$eauthor. 000753265 24510 $$aProgram arcade games$$h[electronic resource] :$$bwith Python and Pygame /$$cPaul Vincent Craven. 000753265 250__ $$aFourth edition. 000753265 264_1 $$a[Berkeley, CA] :$$bApress,$$c2016. 000753265 264_2 $$aNew York, NY :$$bDistributed to the Book trade worldwide by Springer 000753265 264_4 $$c©2016 000753265 300__ $$a1 online resource (xxi, 392 pages) :$$billustrations. 000753265 336__ $$atext$$btxt$$2rdacontent 000753265 337__ $$acomputer$$bc$$2rdamedia 000753265 338__ $$aonline resource$$bcr$$2rdacarrier 000753265 500__ $$aIncludes index. 000753265 5050_ $$a0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs.-Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do? 000753265 506__ $$aAccess limited to authorized users. 000753265 520__ $$aThis fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games. 000753265 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed January 11, 2016). 000753265 650_0 $$aVideo games$$xProgramming. 000753265 650_0 $$aPython (Computer program language) 000753265 650_0 $$aComputer programming. 000753265 77608 $$iPrint version:$$z9781484217894 000753265 852__ $$bebk 000753265 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4842-1790-0$$zOnline Access$$91397441.1 000753265 909CO $$ooai:library.usi.edu:753265$$pGLOBAL_SET 000753265 980__ $$aEBOOK 000753265 980__ $$aBIB 000753265 982__ $$aEbook 000753265 983__ $$aOnline 000753265 994__ $$a92$$bISE