000753272 000__ 04255cam\a2200493Ii\4500 000753272 001__ 753272 000753272 005__ 20230306141549.0 000753272 006__ m\\\\\o\\d\\\\\\\\ 000753272 007__ cr\cn\nnnunnun 000753272 008__ 160112s2016\\\\caua\\\\o\\\\\001\0\eng\d 000753272 020__ $$a9781484217818$$q(electronic book) 000753272 020__ $$a1484217810$$q(electronic book) 000753272 020__ $$z9781484217801 000753272 0247_ $$a10.1007/978-1-4842-1781-8$$2doi 000753272 035__ $$aSP(OCoLC)ocn934512080 000753272 035__ $$aSP(OCoLC)934512080 000753272 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dYDXCP$$dNUI$$dCOO$$dOCLCQ$$dOCLCO 000753272 049__ $$aISEA 000753272 050_4 $$aGV1469.6 000753272 08204 $$a793.93/2$$223 000753272 1001_ $$aBartle, Richard A.,$$eauthor. 000753272 24510 $$aMMOs from the outside in$$h[electronic resource] :$$bthe massively-multiplayer online role-playing games of psychology, law, government, and real life /$$cRichard A. Bartle. 000753272 264_1 $$a[Berkeley, CA] :$$bApress,$$c2016. 000753272 264_2 $$aNew York, NY :$$bDistributed to the Book trade worldwide by Springer 000753272 264_4 $$c©2016 000753272 300__ $$a1 online resource (xii, 514 pages) :$$billustrations 000753272 336__ $$atext$$btxt$$2rdacontent 000753272 337__ $$acomputer$$bc$$2rdamedia 000753272 338__ $$aonline resource$$bcr$$2rdacarrier 000753272 500__ $$aIncludes index. 000753272 504__ $$aIncludes bibliographical references. 000753272 5050_ $$a1. On Psychology -- 2. On Research -- 3. On Law -- 4. On AI -- 5. On Gods & Government -- 6. On Culture & Community -- 7. On Real Life. 000753272 506__ $$aAccess limited to authorized users. 000753272 520__ $$aThis follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs? and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society?s acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don?t understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It:? Explains how MMOs are perceived, how they could? and perhaps should? be perceived, and how the can contribute to wider society.? Delves into what researchers think about why players play.? Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.? Doesn't tell you what to think, it tells you to think. What You Will Learn:? The myriad challenges facing MMOs? and to decide for yourself how to address these challenges.? What MMOs bring to the world that it didn?t have before.? How MMOs are regarded, and what this means for how they will be regarded in future.? That playing and designing MMOs has implications for those who don?t play or design them. Whom This Book is For: MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them. 000753272 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed January 12, 2016). 000753272 650_0 $$aVideo games$$xSocial aspects. 000753272 650_0 $$aVideo games$$xLaw and legislation. 000753272 650_0 $$aVideo games$$xPsychology. 000753272 650_0 $$aFantasy games. 000753272 77608 $$iPrint version:$$z9781484217801 000753272 852__ $$bebk 000753272 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4842-1781-8$$zOnline Access$$91397441.1 000753272 909CO $$ooai:library.usi.edu:753272$$pGLOBAL_SET 000753272 980__ $$aEBOOK 000753272 980__ $$aBIB 000753272 982__ $$aEbook 000753272 983__ $$aOnline 000753272 994__ $$a92$$bISE