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Table of Contents
Tailoring Web Pages for Persuasion on Prevention Topics: Message Framing, Color Priming and Gender
Supporting Users in Setting Effective Goals in Activity Tracking
Persuasive and Culture-aware Feedback Acquisition
Crowd-Designed Motivation: Combining Personality and the Trans-theoretical Model
The EDIE Method
Towards an Approach to Collaboration-Based Persuasive Design
Persuasive Backfiring: When Behavior Change Interventions Trigger Unintended Negative Outcomes
Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies
Self-Reflection and Mindfulness States: Designing Mobile Tools for Cultivating Curiosity and Decentering Situated in Everyday Life
Alcohol Behaviour Change: Lessons Learned from User Reviews of iTunes Apps
Persuasive Strategies to Improve Driving Behaviour of Elderly Drivers by a Feedback Approach
Creating Awareness of Sleep-Wake Hours by Gamification
Cicero: Middleware for Developing Persuasive Mobile Applications
Formalization of Computational Human Behavior Models for Contextual Persuasive Technology
The Persuasive Potential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned
Persuasive Practices: Learning from Home Security Advisory Services
Persuasive Patterns in Q&A Social Networks
Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding
Smile Catcher: Can Game Design Lead To Positive Social Interactions
More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games
A Gamified Solution to Brief Interventions for Nightlife Well-Being
Long-Term Effects of Computerized Simulations in Protracted Conflicts: The Case of Global Conflicts
Understanding Changes in the Motivation of Stroke Patients Undergoing Rehabilitation in Hospital
Developing a Virtual Coach for Chronic Patients: A User Study on the Impact of Similarity, Familiarity and Realism
Improving Adherence in Automated e-Coaching
Online Peer Groups as a Persuasive Tool to Combat Digital Addiction
Red Radiators Versus Red Tulips: The Influence of Context on the Interpretation and Effectiveness of Color-Based Ambient Persuasive Technology
Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant
RightOnTime: The Role of Timing and Unobtrusiveness in Behavior Change Support Systems
Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security
Lock Up the Lighter: Experience Prototyping of a Lively Reflective Design for Smoking Habit Control. .
Supporting Users in Setting Effective Goals in Activity Tracking
Persuasive and Culture-aware Feedback Acquisition
Crowd-Designed Motivation: Combining Personality and the Trans-theoretical Model
The EDIE Method
Towards an Approach to Collaboration-Based Persuasive Design
Persuasive Backfiring: When Behavior Change Interventions Trigger Unintended Negative Outcomes
Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies
Self-Reflection and Mindfulness States: Designing Mobile Tools for Cultivating Curiosity and Decentering Situated in Everyday Life
Alcohol Behaviour Change: Lessons Learned from User Reviews of iTunes Apps
Persuasive Strategies to Improve Driving Behaviour of Elderly Drivers by a Feedback Approach
Creating Awareness of Sleep-Wake Hours by Gamification
Cicero: Middleware for Developing Persuasive Mobile Applications
Formalization of Computational Human Behavior Models for Contextual Persuasive Technology
The Persuasive Potential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned
Persuasive Practices: Learning from Home Security Advisory Services
Persuasive Patterns in Q&A Social Networks
Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding
Smile Catcher: Can Game Design Lead To Positive Social Interactions
More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games
A Gamified Solution to Brief Interventions for Nightlife Well-Being
Long-Term Effects of Computerized Simulations in Protracted Conflicts: The Case of Global Conflicts
Understanding Changes in the Motivation of Stroke Patients Undergoing Rehabilitation in Hospital
Developing a Virtual Coach for Chronic Patients: A User Study on the Impact of Similarity, Familiarity and Realism
Improving Adherence in Automated e-Coaching
Online Peer Groups as a Persuasive Tool to Combat Digital Addiction
Red Radiators Versus Red Tulips: The Influence of Context on the Interpretation and Effectiveness of Color-Based Ambient Persuasive Technology
Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant
RightOnTime: The Role of Timing and Unobtrusiveness in Behavior Change Support Systems
Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security
Lock Up the Lighter: Experience Prototyping of a Lively Reflective Design for Smoking Habit Control. .