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Table of Contents
Introduction
A Narrative for HCI
Make-Believing Virtual Realities
Fiction for Design
Service Design Methods in Interaction Design
Gameworld Interfaces as Make-Believe
Make-Believe in Gameful and Playful Design
The Role of Make-Believe in Foley
Enactive Mechanism of Make-Believe Games
Immanent Storyworlds.
A Narrative for HCI
Make-Believing Virtual Realities
Fiction for Design
Service Design Methods in Interaction Design
Gameworld Interfaces as Make-Believe
Make-Believe in Gameful and Playful Design
The Role of Make-Believe in Foley
Enactive Mechanism of Make-Believe Games
Immanent Storyworlds.