Retrogame archeology [electronic resource] : exploring old computer games / John Aycock.
2016
GV1469.15
Linked e-resources
Linked Resource
Online Access
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Retrogame archeology [electronic resource] : exploring old computer games / John Aycock.
ISBN
9783319300047 (electronic book)
3319300040 (electronic book)
9783319300023
3319300024
3319300040 (electronic book)
9783319300023
3319300024
Published
Switzerland : Springer, [2016]
Copyright
©2016
Language
English
Description
1 online resource (xix, 222 pages) : illustrations.
Call Number
GV1469.15
Dewey Decimal Classification
791.8
Summary
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities"--Provided by publisher.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Source of Description
Description based on print version record.
Available in Other Form
Retrogame archeology.
Linked Resources
Online Access
Record Appears in
Online Resources > Ebooks
All Resources
All Resources
Table of Contents
Introduction
Memory Management
Slow, Wildly Incompatible I/O
Interpreters
Data Compression
Procedural Content Generation
Protection
Obfuscation and Optimization
Endgame.
Memory Management
Slow, Wildly Incompatible I/O
Interpreters
Data Compression
Procedural Content Generation
Protection
Obfuscation and Optimization
Endgame.