000755328 000__ 05050cam\a2200481Ii\4500 000755328 001__ 755328 000755328 005__ 20230306141843.0 000755328 006__ m\\\\\o\\d\\\\\\\\ 000755328 007__ cr\cn\nnnunnun 000755328 008__ 160513s2016\\\\sz\a\\\\o\\\\\000\0\eng\d 000755328 019__ $$a950466268$$a953021750 000755328 020__ $$a9783319291550$$q(electronic book) 000755328 020__ $$a3319291556$$q(electronic book) 000755328 020__ $$z9783319291536 000755328 035__ $$aSP(OCoLC)ocn949759411 000755328 035__ $$aSP(OCoLC)949759411$$z(OCoLC)950466268$$z(OCoLC)953021750 000755328 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dIDEBK$$dYDXCP$$dGW5XE$$dN$T$$dOCLCF$$dAZU$$dEBLCP$$dCOO$$dVT2 000755328 049__ $$aISEA 000755328 050_4 $$aTS171.4 000755328 08204 $$a658.5/752$$223 000755328 24500 $$aCollaboration in creative design$$h[electronic resource] :$$bmethods and tools /$$cPanos Markopoulos, Jean-Bernard Martens, Julian Malins, Karin Coninx, Aggelos Liapis, editors. 000755328 264_1 $$aSwitzerland :$$bSpringer,$$c2016. 000755328 300__ $$a1 online resource (ix, 393 pages) :$$billustrations. 000755328 336__ $$atext$$btxt$$2rdacontent 000755328 337__ $$acomputer$$bc$$2rdamedia 000755328 338__ $$aonline resource$$bcr$$2rdacarrier 000755328 504__ $$aIncludes bibliographical references. 000755328 5050_ $$aCreativity and Collaboration in Early Design -- Part I: Discovery -- Two Heads Are Better Than One: Principles and Tools for Collaborative Design Practice -- Probing -- Two Perspectives to Participation -- Supporting Early Design through Conjoint Trends Analysis Methods and the TRENDS System -- Part II: Generating Ideas & Concepts -- Designing with Cards -- Combining User Needs and Stakeholder Requirements: The Value Design Method -- Crowdsourcing User and Design Research -- Cardboard Modelling: Exploring, Experiencing and Communicating -- Part III: Designing with Stories -- STORYPLY: Designing for User Experiences using Storycraft -- Storyboards as a Lingua Franca in Multidisciplinary Design Teams -- Co-Constructing New Concept Stories with Users -- idAnimate: Supporting Conceptual Design with Animation-Sketching -- Using Video for Early Interaction Design -- Part IV: Tools for Creativity and Collaboration in Early Design.-Early Stage Creative Design Collaboration: A Survey of Current Practices -- Using the Bright Sparks Software Tool During Creative Design Work -- From the Real to the Virtual: Developing Better Software Applications Using Design Thinking -- Design and Data: Strategies for Designing Information Products in Team Settings -- Decrypting the IT Needs of the Designer During the Creative Stages of the Design Process. Normal 0 false false false EN-GB X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-fareast-language:EN-US;}. 000755328 506__ $$aAccess limited to authorized users. 000755328 520__ $$aThis book presents a number of new methods, tools, and approaches aimed to assist researchers and designers during the early stages of the design process, focusing on the need to approach the development of new interactive products, systems and related services by closely observing the needs of potential end-users through adopting a design thinking approach. A wide range of design approaches are explored, some emphasizing on the physicality of interaction and the products designed, others exploring interactive design and the emerging user experience (UX) with a focus on the value to the end-user. Contemporary design processes and the role of software tools to support design are also discussed. The researchers draw their expertise from a wide range of fields and it is this interdisciplinary approach which provides a unique perspective resulting in a flexible collection of methods that can be applied to a very wide range of design contexts. Interaction and UX designers and product design specialists will all find Collaboration in Creative Design an essential read. 000755328 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed May 23, 2016). 000755328 650_0 $$aIndustrial design. 000755328 650_0 $$aCreative ability in technology. 000755328 7001_ $$aMarkopoulos, P.$$q(Panos),$$eeditor. 000755328 7001_ $$aMartens, Jean-Bernard,$$eeditor. 000755328 7001_ $$aMalins, Julian,$$eeditor. 000755328 7001_ $$aConinx, Karin,$$eeditor. 000755328 7001_ $$aLiapis, Aggelos,$$eeditor. 000755328 77608 $$iPrint version:$$aMarkopoulos, Panos.$$tCollaboration in Creative Design : Methods and Tools.$$dCham : Springer International Publishing, ©2016$$z9783319291536 000755328 852__ $$bebk 000755328 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-29155-0$$zOnline Access$$91397441.1 000755328 909CO $$ooai:library.usi.edu:755328$$pGLOBAL_SET 000755328 980__ $$aEBOOK 000755328 980__ $$aBIB 000755328 982__ $$aEbook 000755328 983__ $$aOnline 000755328 994__ $$a92$$bISE