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Creativity and Collaboration in Early Design
Part I: Discovery
Two Heads Are Better Than One: Principles and Tools for Collaborative Design Practice
Probing
Two Perspectives to Participation
Supporting Early Design through Conjoint Trends Analysis Methods and the TRENDS System
Part II: Generating Ideas & Concepts
Designing with Cards
Combining User Needs and Stakeholder Requirements: The Value Design Method
Crowdsourcing User and Design Research
Cardboard Modelling: Exploring, Experiencing and Communicating
Part III: Designing with Stories
STORYPLY: Designing for User Experiences using Storycraft
Storyboards as a Lingua Franca in Multidisciplinary Design Teams
Co-Constructing New Concept Stories with Users
idAnimate: Supporting Conceptual Design with Animation-Sketching
Using Video for Early Interaction Design
Part IV: Tools for Creativity and Collaboration in Early Design.-Early Stage Creative Design Collaboration: A Survey of Current Practices
Using the Bright Sparks Software Tool During Creative Design Work
From the Real to the Virtual: Developing Better Software Applications Using Design Thinking
Design and Data: Strategies for Designing Information Products in Team Settings
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