000755340 000__ 03558cam\a2200541Ii\4500 000755340 001__ 755340 000755340 005__ 20230306141843.0 000755340 006__ m\\\\\o\\d\\\\\\\\ 000755340 007__ cr\cn\nnnunnun 000755340 008__ 160517s2016\\\\sz\a\\\\o\\\\\101\0\eng\d 000755340 020__ $$a9783319394022$$q(electronic book) 000755340 020__ $$a3319394029$$q(electronic book) 000755340 020__ $$z9783319394015 000755340 035__ $$aSP(OCoLC)ocn949881006 000755340 035__ $$aSP(OCoLC)949881006 000755340 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dUPM$$dYDXCP 000755340 049__ $$aISEA 000755340 050_4 $$aGV1469.15 000755340 08204 $$a794.8/1$$223 000755340 1112_ $$aWorkshop on Computer Games$$n(4th :$$d2015 :$$cBuenos Aires, Argentina) 000755340 24510 $$aComputer games$$h[electronic resource] :$$bfourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised selected papers /$$cTristan Cazenave, Mark H.M. Winands, Stephan Schiffel, Michael Thielscher, Julian Togelius (eds.). 000755340 2463_ $$aCGW 2015 000755340 264_1 $$aSwitzerland :$$bSpringer,$$c2016. 000755340 300__ $$a1 online resource (xii, 179 pages) :$$billustrations. 000755340 336__ $$atext$$btxt$$2rdacontent 000755340 337__ $$acomputer$$bc$$2rdamedia 000755340 338__ $$aonline resource$$bcr$$2rdacarrier 000755340 4901_ $$aCommunications in computer and information science,$$x1865-0929 ;$$v614 000755340 500__ $$aIncludes author index. 000755340 506__ $$aAccess limited to authorized users. 000755340 520__ $$aThis book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015. The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search. 000755340 588__ $$aDescription based on online resource; title from PDF title page (SpringerLink, viewed May 17, 2016). 000755340 650_0 $$aComputer games$$vCongresses. 000755340 650_0 $$aComputer games$$xProgramming$$vCongresses. 000755340 650_0 $$aArtificial intelligence$$vCongresses. 000755340 7001_ $$aCazenave, Tristan,$$eeditor. 000755340 7001_ $$aWinands, Mark H. M.,$$d1978-$$eeditor. 000755340 7001_ $$aEdelkamp, Stefan,$$eeditor. 000755340 7001_ $$aSchiffel, Stephan,$$eeditor. 000755340 7001_ $$aThielscher, Michael,$$eeditor. 000755340 7001_ $$aTogelius, Julian,$$eeditor. 000755340 7112_ $$aWorkshop on General Intelligence in Game-Playing Agents$$n(4th :$$d2015 :$$cBuenos Aires, Argentina),$$ejointly held conference. 000755340 7112_ $$aInternational Conference on Artificial Intelligence$$n(24th :$$d2015 :$$cBuenos Aires, Argentina),$$ejointly held conference. 000755340 830_0 $$aCommunications in computer and information science ;$$v614. 000755340 852__ $$bebk 000755340 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-39402-2$$zOnline Access$$91397441.1 000755340 909CO $$ooai:library.usi.edu:755340$$pGLOBAL_SET 000755340 980__ $$aEBOOK 000755340 980__ $$aBIB 000755340 982__ $$aEbook 000755340 983__ $$aOnline 000755340 994__ $$a92$$bISE