TY - GEN N2 - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications. . AB - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications. . T1 - Transactions on edutainment XII AU - Pan, Zhigeng, AU - Cheok, Adrian David, AU - Müller, Wolfgang AU - Zhang, Mingmin, VL - 9292 CN - SpringerLink CN - QA76.76.C672 ID - 755343 KW - Computer games. KW - Educational games. KW - Computer-assisted instruction. SN - 9783662505441 SN - 3662505444 TI - Transactions on edutainment XII LK - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-662-50544-1 UR - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-662-50544-1 ER -