000755408 000__ 03639cam\a2200505Ii\4500 000755408 001__ 755408 000755408 005__ 20230306141847.0 000755408 006__ m\\\\\o\\d\\\\\\\\ 000755408 007__ cr\cn\nnnunnun 000755408 008__ 160519s2016\\\\sz\a\\\\o\\\\\101\0\eng\d 000755408 020__ $$a9783319396729$$q(electronic book) 000755408 020__ $$a3319396722$$q(electronic book) 000755408 020__ $$z9783319396712 000755408 0247_ $$a10.1007/978-3-319-39672-9$$2doi 000755408 035__ $$aSP(OCoLC)ocn949924650 000755408 035__ $$aSP(OCoLC)949924650 000755408 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dYDXCP$$dOCLCF$$dOCLCO$$dUPM 000755408 049__ $$aISEA 000755408 050_4 $$aLB1028.43 000755408 08204 $$a371.33/4$$223 000755408 1112_ $$aInternational Workshop on Social Computing in Digital Education$$n(1st :$$d2015 :$$cStanford, Calif.) 000755408 24510 $$aSocial computing in digital education$$h[electronic resource] :$$bfirst International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised selected papers /$$cFernando Koch, Andrew Koster, Tiago Primo (eds.). 000755408 2463_ $$aSOCIALEDU 2015 000755408 264_1 $$aSwitzerland :$$bSpringer,$$c2016. 000755408 300__ $$a1 online resource (xiii, 141 pages) :$$billustrations. 000755408 336__ $$atext$$btxt$$2rdacontent 000755408 337__ $$acomputer$$bc$$2rdamedia 000755408 338__ $$aonline resource$$bcr$$2rdacarrier 000755408 4901_ $$aCommunications in Computer and Information Science,$$x1865-0929 ;$$v606 000755408 500__ $$aIncludes author index. 000755408 5050_ $$aNovel data mining and machine learning for social intelligence in digital education -- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment -- Smart environments and interactive systems of social computing in digital education -- Analysis of social media and media intelligence in digital education -- Mobile social gaming in digital education -- The utilization of mobile and wearable technology in social systems in digital education, and others. 000755408 506__ $$aAccess limited to authorized users. 000755408 520__ $$aThis book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others. 000755408 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed May 19, 2016). 000755408 650_0 $$aEducation$$xData processing$$vCongresses. 000755408 650_0 $$aComputer-assisted instruction$$vCongresses. 000755408 650_0 $$aSocial media$$vCongresses. 000755408 7001_ $$aKoch, Fernando,$$eeditor. 000755408 7001_ $$aKoster, Andrew,$$eeditor. 000755408 7001_ $$aPrimo, Tiago,$$eeditor. 000755408 830_0 $$aCommunications in computer and information science ;$$v606. 000755408 852__ $$bebk 000755408 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-39672-9$$zOnline Access$$91397441.1 000755408 909CO $$ooai:library.usi.edu:755408$$pGLOBAL_SET 000755408 980__ $$aEBOOK 000755408 980__ $$aBIB 000755408 982__ $$aEbook 000755408 983__ $$aOnline 000755408 994__ $$a92$$bISE