Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Title
Social computing in digital education [electronic resource] : first International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised selected papers / Fernando Koch, Andrew Koster, Tiago Primo (eds.).
ISBN
9783319396729 (electronic book)
3319396722 (electronic book)
9783319396712
Published
Switzerland : Springer, 2016.
Language
English
Description
1 online resource (xiii, 141 pages) : illustrations.
Item Number
10.1007/978-3-319-39672-9 doi
Call Number
LB1028.43
Dewey Decimal Classification
371.33/4
Summary
This book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.
Note
Includes author index.
Access Note
Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed May 19, 2016).
Series
Communications in computer and information science ; 606.
Novel data mining and machine learning for social intelligence in digital education
Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment
Smart environments and interactive systems of social computing in digital education
Analysis of social media and media intelligence in digital education
Mobile social gaming in digital education
The utilization of mobile and wearable technology in social systems in digital education, and others.