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About This Book; Contents; Supporting Decision Making for a Republic Under a Complex System; Introduction; Policy Making in National Complex; REDD+ Case in Indonesia; REDD+ Politics in Indonesia; The Actors Behind REDD+; The Norwegian Government; The Indonesian Government; The International Interactions in REDD+ Dynamics; The Role of the United Nations; The National Interactions in REDD+ Dynamics; The Local Interactions in REDD+ Dynamics; Lesson Learned; References; Value Co-creation Platform as Part of an Integrative Group Model-Building Process in Policy Development in Indonesia
IntroductionExisting Platform for Policy Modeling; Value Co-creation and Orchestration Platform; Value Co-creation: Group Model-Building Platform; Application of Value Co-creation Group Model-Building Platform in Indonesia; Conclusion; References; The Effect of Sharing Information on Learning Process in Experimental Duopoly Game: A Case from Indonesia; Introduction; The Experimentation; The Experimental Design; Economic Decision-Making (EDM); Instructions for EDM Experiment; Experiment of Seating Design; Experiment Result; Behavioral Result; Aspiration Level; Willingness to Share; Conclusion
Effect of Social Interactions through Social Information and CommunicationCustomising the Information; Role of Minority Influence in Social Interaction; Social Learning Mechanisms: Confirmation and Conformity; Implication on the Design of ATIS; Soft Measures in Combination with Hard Measures for Indonesia; The Carrots; The Sticks; References; Unfolding the Problem of Batik Waste Pollution in Jenes River, Surakarta, using Critical System Heuristics and Drama-Theoretic...; Introduction; Research Objective and Research Questions; Literature Review; Critical System Heuristics
IntroductionExisting Platform for Policy Modeling; Value Co-creation and Orchestration Platform; Value Co-creation: Group Model-Building Platform; Application of Value Co-creation Group Model-Building Platform in Indonesia; Conclusion; References; The Effect of Sharing Information on Learning Process in Experimental Duopoly Game: A Case from Indonesia; Introduction; The Experimentation; The Experimental Design; Economic Decision-Making (EDM); Instructions for EDM Experiment; Experiment of Seating Design; Experiment Result; Behavioral Result; Aspiration Level; Willingness to Share; Conclusion
Effect of Social Interactions through Social Information and CommunicationCustomising the Information; Role of Minority Influence in Social Interaction; Social Learning Mechanisms: Confirmation and Conformity; Implication on the Design of ATIS; Soft Measures in Combination with Hard Measures for Indonesia; The Carrots; The Sticks; References; Unfolding the Problem of Batik Waste Pollution in Jenes River, Surakarta, using Critical System Heuristics and Drama-Theoretic...; Introduction; Research Objective and Research Questions; Literature Review; Critical System Heuristics