TY - GEN N2 - This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization. DO - 10.1007/978-3-319-40259-8 DO - doi AB - This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization. T1 - E-learning and games10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised selected papers / AU - El Rhalibi, Abdennour, AU - Tian, Feng, AU - Pan, Zhigeng, AU - Liu, Baoquan, VL - 9654 CN - LB1028.5 N1 - Includes author index. ID - 755857 KW - Computer-assisted instruction KW - Educational technology KW - Educational games SN - 9783319402598 SN - 3319402595 TI - E-learning and games10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised selected papers / LK - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-40259-8 UR - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-40259-8 ER -