000755857 000__ 02796cam\a2200541Ii\4500 000755857 001__ 755857 000755857 005__ 20230306141817.0 000755857 006__ m\\\\\o\\d\\\\\\\\ 000755857 007__ cr\cn\nnnunnun 000755857 008__ 160614s2016\\\\sz\a\\\\o\\\\\101\0\eng\d 000755857 020__ $$a9783319402598$$q(electronic book) 000755857 020__ $$a3319402595$$q(electronic book) 000755857 020__ $$z9783319402581 000755857 0247_ $$a10.1007/978-3-319-40259-8$$2doi 000755857 035__ $$aSP(OCoLC)ocn951667841 000755857 035__ $$aSP(OCoLC)951667841 000755857 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dYDXCP$$dOCLCF$$dOCLCO$$dUPM 000755857 049__ $$aISEA 000755857 050_4 $$aLB1028.5$$b.E38 2016eb 000755857 08204 $$a371.33/4$$223 000755857 1112_ $$aEdutainment (Conference)$$n(10th :$$d2016 :$$cHangzhou, China) 000755857 24510 $$aE-learning and games$$h[electronic resource] :$$b10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised selected papers /$$cAbdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu (eds.). 000755857 2463_ $$aEdutainment 2016 000755857 264_1 $$aSwitzerland :$$bSpringer,$$c2016. 000755857 300__ $$a1 online resource (xiv, 426 pages) :$$billustrations. 000755857 336__ $$atext$$btxt$$2rdacontent 000755857 337__ $$acomputer$$bc$$2rdamedia 000755857 338__ $$aonline resource$$bcr$$2rdacarrier 000755857 4901_ $$aLecture notes in computer science,$$x0302-9743 ;$$v9654 000755857 4901_ $$aLNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI 000755857 500__ $$aIncludes author index. 000755857 5050_ $$aE-learning and game; graphics -- Imaging and applications -- Intelligent data analytics and visualization. 000755857 506__ $$aAccess limited to authorized users. 000755857 520__ $$aThis book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization. 000755857 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed June 14, 2016). 000755857 650_0 $$aComputer-assisted instruction$$vCongresses. 000755857 650_0 $$aEducational technology$$vCongresses. 000755857 650_0 $$aEducational games$$vCongresses. 000755857 7001_ $$aEl Rhalibi, Abdennour,$$eeditor. 000755857 7001_ $$aTian, Feng,$$eeditor. 000755857 7001_ $$aPan, Zhigeng,$$d1965-$$eeditor. 000755857 7001_ $$aLiu, Baoquan,$$eeditor. 000755857 830_0 $$aLecture notes in computer science ;$$v9654. 000755857 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 000755857 852__ $$bebk 000755857 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-40259-8$$zOnline Access$$91397441.1 000755857 909CO $$ooai:library.usi.edu:755857$$pGLOBAL_SET 000755857 980__ $$aEBOOK 000755857 980__ $$aBIB 000755857 982__ $$aEbook 000755857 983__ $$aOnline 000755857 994__ $$a92$$bISE