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Table of Contents
Introduction: Virtual Sociocultural Convergence
Technological Determinism in Construction of an Online Society
Convergence in Online Urban Environments
Social Organizations in Online Virtual Worlds
Autonomy within Rigid Rule-Based Systems
Modeling Social Stratification in Online Games
Linguistic Convergence and Divergence in Middle Earth
Functional Equivalence across Virtual Cultures
Individual Incentives for Investment in Gameworlds
Divergence in the Fall of a Virtual Civilization
Alienation and Assimilation in a Warcraft World.
Technological Determinism in Construction of an Online Society
Convergence in Online Urban Environments
Social Organizations in Online Virtual Worlds
Autonomy within Rigid Rule-Based Systems
Modeling Social Stratification in Online Games
Linguistic Convergence and Divergence in Middle Earth
Functional Equivalence across Virtual Cultures
Individual Incentives for Investment in Gameworlds
Divergence in the Fall of a Virtual Civilization
Alienation and Assimilation in a Warcraft World.